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Thread: 4e DM Cheat Sheet
Monday, 27th June, 2011, 11:12 PM #1
Grandfather of Assassins (Lvl 19)
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ø Ignore Quickleaf
4e DM Cheat Sheet
I just put together a cheat sheet for our DM (and my future games). The idea behind it is, theoretically, you could run a game by the seat of your pants with just this sheet.
Enjoy! And I'd appreciate any feedback you have too.
LATEST UPDATE: 9/27/12
* Added save bonuses to elites and solos
* Added CA (combat advantage) notation to dying, petrified, and unconscious conditions
To give credit where credit is due:
The "DC by level" table and the "Skill Challenge" table are wholesale from the Rules Compendium, with a couple additional advantages I wrote up.
The "Monster" table is based on the awesome MM3 on a business card over at SlyFlourish. The table on "updating pre-MM3 monsters" is just what I use for my own games based on the changes I observed in monster design.
The "Traps/Hazards" table is the skin and bones advice from Matthew Sernett's Trapped article in Dragon #366 .
The "Improvised Actions / Terrain Powers" table draws on DMG page 42 as well as Mark Monack's Tutorial: Terrain Powers article on the Wotc website.
Last edited by Quickleaf; Saturday, 16th August, 2014 at 01:27 AM.
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