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  1. #41
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    I Defended The Walls!

    Ignore Shayuri
    Well done! I like it!

    We can bring an interesting touch to the game too, by having the people native to this new area have different gods, different traditions. Then there'll be missionaries and evangelists coming down to convert the heathens...by hook or by crook, as need be...

 

  • #42
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    Ignore Dr Simon
    @jkason, sure, I think it could work.

    @Axel, yes, welcome aboard.

    @Shayuri, will do - I'll put details in the first post.
    New from The Lazy GM: Freaks and Horrors. Pre-gen Pathfinder stats for forty monsters, classic and bizarre.
    The Lazy GM Series. Pre-generated monster stats for the discerning adventurer.
    The World of Conclave. Innovative (and free) webworld for d20.
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  • #43
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    I Defended The Walls!

    Ignore Shayuri
    Yay! Thanks!

    Are we using Traits?

    And do we add our Con Modifier to our hit dice? Or is that replaced by adding our Con scores?
    Last edited by Shayuri; Friday, 23rd September, 2011 at 05:46 PM.

  • #44
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    Ignore Dr Simon
    Add your Con bonus as well.

    Two traits.
    New from The Lazy GM: Freaks and Horrors. Pre-gen Pathfinder stats for forty monsters, classic and bizarre.
    The Lazy GM Series. Pre-generated monster stats for the discerning adventurer.
    The World of Conclave. Innovative (and free) webworld for d20.
    White Dwarf: The First 100 Issues
    Play By Post Links

  • #45
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    Ignore Kaodi
    Male Human Crusader
    Str 16 Dex 10 Con 14 Int 10 Wis 15 Cha 13
    Traits Birthmark, Reactionary
    Skills Heal 2, Knowledge (Religion) 2, Spellcraft 2
    Feats Heavy Armour Proficiency, Shield Focus, Weapon Focus (Bastard Sword)

    Gear Masterwork Banded Mail (400), Masterwork Heavy Steel Shield (170), Masterwork Bastard Sword (335), Masterwork Backpack (50), 45 gp
    Last edited by Kaodi; Saturday, 24th September, 2011 at 05:30 PM.
    -Kaodi

    Good name in man and woman, dear my lord,
    Is the immediate jewel of their souls.
    Who steals my purse steals trash; 'tis something, nothing;
    'Twas mine, 'tis his, and has been slave to thousands;
    But he that filches from me my good name
    Robs me of that which not enriches him
    And makes me poor indeed.

    -Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.

  • #46
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    Gygax Memorial Fund

    Ignore Axel
    Character pencil sketch below. Better details to come once we have a Rogue's Gallery etc.

    Sh'aah
    Male Half-orc Ranger (favoured class)
    Str 18 Dex 14 Con 15 Int 9 Wis 13 Cha 7
    Traits Outcast, Highlander
    Skills (incl. FC bonus for level 1 and 2) - ranks only. Climb +2, Handle Animal +2, Knowledge (Geography) +1, Knowledge (Nature) +2, Perception +1, Stealth +2, Survival +2

    Feats
    LvL 1 Deepsight (120' darkvision)
    Ranger 2: Two weapon fighting

    Favoured enemy: Fey

    General background:

    The nomadic Orcish tribes of the region have been in conflict with the Fey creatures for generations. Like most conflicts, the problem centers around food. The Orcs claim first priority to the best hunting grounds and use their numbers and sheer physical size to enforce their claims as widely as possible. The Fey counter with stealth, cunning and magic. The comparatively recent intrusion of human settlers and a new set of problems have done little to change things.

    Sh'aah has been, and always will be, ugly, a bastard and an ugly bastard - generally in that order. The product of an unwilling coupling during an Orc raid on a human settlement, he was raised by his human family only as long as it took for him to learn to walk.

    Forced to live on the margins of human society and fight tooth, tusk and nail for every scrap of comfort, he has learned to use his size to advantage over other humans. Survivial was tough, but Sh'aah was a fighter. Once he reached adolescence, Sh'aah took to wandering the untracked wild foothills - removing himself from the constant judgement of his racial forebears. He didn't realise how dangerous a place it was (and still is), and was nearly killed by a hunting pack of fey creatures that mistook him for an Orc tribal.

    Left bleeding and unconscious, presumed dead, he was found by a group that called themselves the Wardens of the Midnight Sun. The Wardens were an old, loosely defined group, not aligned to either of the old factions and dedicated to preventing an all-out racial war. They realised that occasional conflicts kept the numbers down on both sides, which only benifited the region as a whole. Provided neither Fey nor Orcs ever unified under a single leader, the status quo could continue. Lethal action to remove potential leaders on both sides early was a necessary evil - to prevent the greater evil.

    Sh'aa was raised by the Wardens, who taught him more in a few years of practical experience than he had ever learned fending for himself. He has not forgotten his treatment at the hands of the Fey, and is not shy of killing any that are unwary enough to cross his path. Sh'aa became a capable hunter, living on the margins of human society and spending long stretches of time alone in the wilderness or on "business trips" with the Wardens. He prefers to act at night - his Orcish heritage and long periods of time in solitude at night have finely honed his natural darkvision.

    Keen to gain any form of the luxuries enjoyed by humans, or the reputation enjoyed by the Orcish tribes, Sh'aah leaped at the opportunity to become a guide and tracker for the newly arrived - and wealthy looking - humans.
    Last edited by Axel; Tuesday, 27th September, 2011 at 07:23 AM. Reason: Background changed to avoid badly generic background...

  • #47
    Character pencil sketch below. Better details to come once we have a Rogue's Gallery etc.

    Aldron
    Male Half-Elf Summoner (Master Summoner) (favored class/ bonus to evolution pool)

    Str 12 (2)
    Dex 14 (5)
    Con 14 (5)
    Int 13 (3)
    Wis 10 (0)
    Cha 14 (5) 16 with racial bonus

    Traits Desperate Focus, Elven Reflexes
    Skills (Ranks only): Know (planes) 1, Know (arcane) 1, Ride 1, Spellcraft 1, Use Magic Device 1, Linguistics 1

    Feats
    Adaptability: Skill Focus (planes)
    LvL 1: Extra Evolution
    Master Summoner 2: Augment Summoning
    (Lev 3: Superior Summoning)


    Eidolon:
    Quadruped
    Evolutions (4):
    Claws x2 (2)
    Scent (1)
    Pounce (1)

    Spells Known:
    0 (5): Acid Splash, Detect Magic, Guidance, Light, Message
    1 (3): Shield, Mount, Ray of Sickening



    General background


    Last edited by Walking Dad; Tuesday, 27th September, 2011 at 12:02 PM.
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  • #48
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    I Defended The Walls!

    Ignore Shayuri
    Still working on inventory.

    Arcata Dulat
    Human Sorceror 2

    Str 8 (-2)
    Dex 12 (2)
    Con 13 (3)
    Int 12 (2)
    Wis 12 (2)
    Cha 19 (13)

    BAB +1
    HP: 24/24
    AC: 11 (10 + 1 dex)
    Init: +5 (+1 Dex, +4 familiar)
    Fort: +1, Ref +1, Will +4

    Human Race Traits
    +2 to any one attribute
    Skilled
    Extra Feat
    Favored Class: Sorceror

    Sorceror Features
    Cantrips
    Eschew Materials
    Bloodline Arcana: +1 DC when using a spell who's level is raised 1 or more by metamagic.
    Bloodline Traits (Arcane):
    - Arcane Bond: Familiar

    Traits
    - Princess (+1 diplomacy, diplomacy is class skill)
    - Focused Mind (+2 concentration)

    Feats
    b Point Blank Shot
    1 Disruptive Spell

    Skills 5
    Bluff +8 (1 rank + 4 cha + 3 class)
    Diplomacy +9 (1 rank + 4 cha + 3 class + 1 trait)
    Knowledge: Arcana +5 (1 rank + 1 int + 3 class)
    Knowledge: Nobility +5 (1 rank + 1 int + 3 class)
    Spellcraft +5 (1 rank + 1 int + 3 class)

    Spellcasting (Sorceror CL 2, Base DC 14)
    Slots: 1 - 5/5
    0 - Detect Magic, Electric Jolt, Dancing Lights, Mage Hand, Prestidigitation
    1 - Magic Missile, Shield

    Equipment
    Money: 65 gp

    Weapon
    MW lgt crossbow, +3 to hit, 1d8 dmg, 80', 335gp

    Armor
    None

    Gear
    Wayfinder (light at will, +2 survival to avoid getting lost, slots 1 ioun stone), 500gp
    Potion: Cure Light Wounds x2


    Familiar
    -----------
    Scamp
    Compsagnothus
    N Tiny animal
    Init +6; Senses low-light vision, scent; Perception +4

    DEFENSE
    AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
    hp 12
    Fort +4, Ref +4, Will +3

    OFFENSE
    Speed 40 ft., swim 20 ft.
    Melee bite +2 (1d3–1 plus poison DC12 Str 1d2/4rnds, 1 save)
    Space 2-1/2 ft.; Reach 0 ft.

    STATISTICS
    Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
    Base Atk +1; CMB +1; CMD 10
    Feats Improved Initiative
    Skills Perception +4, Swim +7

    SPECIAL ABILITIESPoison (Ex)
    Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
    Last edited by Shayuri; Wednesday, 28th September, 2011 at 04:44 AM.

  • #49
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    Ignore jkason
    Code:
    Name: Bastian Sangue     Age: 18
     Class: Cavalier (favored)  Archetypes: Beast Rider, Standard-Bearer
      Race: Human               Height: 6'2"                  
      Size: Medium              Weight: 220 lbs
    Gender: Male                  Hair: Brown
     Align: Lawful Neutral        Eyes: Brown
     Deity: None                  Skin: Tan
    
    Str: 18 +4 (10 p)     Level: 02             XP: xxx
    Dex: 13 +1 (03 p)       BAB: +2             HP: XX (2d10+2 + 12 CON +2 FC)
    Con: 12 +1 (02 p)       CMB: +6            CMD: 17
    Int: 10 +0 (00 p)     Speed: 20'/30'   Dmg Red: 0/anything
    Wis: 10 +0 (00 p)      Init: +1      Spell Res: None 
    Cha: 14 +0 (05 p)       ACP:        Spell Save: N/A
                                               ASF: 00
    
        AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Dodge  Misc
                  10    10    +0     +0    +1    +0    +0    +0    +0     +0
    
                      Touch AC: 11              Flatfooted AC: 10
    
    Conditional: -2 Ac non-challenge attacks during challenge
    Conditional: +1 Dodge AC vs. challenge target
    
    Saving Throw   Base    Mod   Misc   Special  Total  
    Fort:            03    +1     +0               3
    Ref:             00    +1     +0               1
    Will:            00    +0     +0      +1*      1
    
    * Carefully Hidden trait
    Conditional: +2 saves vs. divination effects
    
       
    
    Weapon                  Attack    Damage      Critical     Special
    Melee                   +6        1dx+x        XX/x2     
    Range                   +3        1dx+x        XX/x3        Range xx ft.
    
    * Challenge: +level (2) damage vs. target
    * Precise Strike: +1d6 damage when flanking with ally using same feat
    * Banner?     
    
    Languages: Common
    
    Racial Traits:
        * +2 any ability (INT)
        * Bonus Feat
        * Bonus Skill point each level
        * All bonus languages available
    
    Class Abilities:
        * Proficient all simple and martial weapons
        * Proficient light & medium armor
        * Challenge 1/day: -2 AC vs. non-target, + level (2) damage on a hit
        * Banner: +2 save vs. fear, +1 attack on charge for all allies in 60 ft when visible
        * Order:  Order of the Lion (loyalty: house dulat)
            +1 dodge AC vs. challenge target
            Add Know (local), Know (nobility) to class list
            Know (nobility) checks untrained
            +1/2 cavalier level to trained Know (nobility) checks for sovereign
        * Lion's Call: 
            Standard action
            + cha mod (2) save vs. fear
            +1 attack for allies in 60'
            Immediate saves for allies under frightened or panicked spell effects 
            Lasts level (2) rounds
        * Tactician 1/day
                gain teamwork feat, grant to allies as standard action (3 + 1/2 level rounds)
    
    Traits: 
    * Carefully Hidden (race): +1 Will, +2 vs divination effects
    * Anatomist: +1 Trait bonus to confirm crits
    
    Feats:
    Heavy armor proficiency (Bonus Human)
    Power Attack (1st)
    Precise Strike (Tactician)
     
    Skill Points: 08, max ranks 2
                 
    SSkills                 Rank    CS   Ability   ACP   Misc  Total
    Bluff                   2      3       2                   +7
    Handle Animal           2      3       2                   +7
    Intimidate              1      3       2                   +6
    Ride                    2      3       1       0           +6
    Sense Motive            1      3       0                   +4
    
    
    Money
    1000 gp
    
    Equipment                      Cost     Weight
    --Worn / Carried--
    xxxxxxxxxxxxxxxxxxxxx           xx gp   xx  lb
    
    
    --In Backpack--
    xxxxxxxxxxxxxxxxxxx             xx gp   xx  lb
    
    
                             Total Weight:  xx lb
    
                Light  Medium   Heavy    
    Max Weight: 0-100  101-200  201-300
    Background: For more generations than they can count, Sangues have stood guardian to the safety of The House of Dulat. Bastian grew up regaled with the tales of noble ancestors who sacrificed their lives for Dulat honor. His father, Leonine, had been the head of the house guard, personal bodyguard of Lord Dulat. One day, he was told, if he worked hard enough, Bastian might find similar glory for himself, protecting the heirs to the family title.

    He began his training as a squire as soon as he could. Bastian worked hard and showed promise, but before he could pass the final test and receive his commission and his mount, Dulat's enemies struck. With what little warning he had before the raid of the manor, Bastian's father ordered him to do what none of the stories of Sangue's past ever called for: flee. The young man objected, ready to fight alongside his father to the end, but Leonine charged his son with the safety of the only absent Dulat heir, Arcata. As much shame as Bastian felt for sneaking away from the battle before it had begun, he knew he could not forsake his duty.

    It has been a much harder life since then, as Bastian learned that subterfuge was just as necessary as strength of arms in the protection of his charge. But the House of Dulat must endure, and as the last living Sangue, Bastian was prepared to do what he must to fulfill his duty.
    Last edited by jkason; Monday, 24th October, 2011 at 04:58 PM.

  • #50
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    Ignore Herobizkit
    lol wait, we have two sorcerers?

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