gideonpepys
Pay no attention to that man behind the curtain.
Sesssion 6
The 'bug hunt' referenced at the start of this session report was the first of a series of buffer encounters/mini-adventures designed to tide us over before the release of Zeitgeist #2.
Very simply, the unit was called to deal with a rampaging ogre that had come unusually close to farmland and ended up eating more than just a couple of sheep, plus a farmhand or two. Korrigan & Co. duly attended and tracked the 'ogre' to its lair, only to discover that they were in fact dealing with a troll.
Trolls in my campaign regenerate properly - like, 30 hp a round in heroic tier - so they had a bit of trouble. But it was really just an exercise in using their powers, and the terrain, to overcome a much more powerful adversary.
Anyway, here's the report:
Session 6
Here I set up a very simple investigation, ripping enemy stats from Threats to the Nentir Vale. The adventure was designed to introduce the Family (I used the Russian term to surprise Korrigan's Player who is Lithuanian) and familiarise the party with Flint.
You'll note that I rewarded all of the players who had sent me details of their contacts with juicy tidbits of info. This worked a treat, as many more contributions were forthcoming over the next week or so.
The 'bug hunt' referenced at the start of this session report was the first of a series of buffer encounters/mini-adventures designed to tide us over before the release of Zeitgeist #2.
Very simply, the unit was called to deal with a rampaging ogre that had come unusually close to farmland and ended up eating more than just a couple of sheep, plus a farmhand or two. Korrigan & Co. duly attended and tracked the 'ogre' to its lair, only to discover that they were in fact dealing with a troll.
Trolls in my campaign regenerate properly - like, 30 hp a round in heroic tier - so they had a bit of trouble. But it was really just an exercise in using their powers, and the terrain, to overcome a much more powerful adversary.
Anyway, here's the report:
Session 6
- Following the sample 'bug hunt' last week (in which the unit tackled an ogre that turned out to be a troll), this week featured a sample investigation.
- Malthusius received information from Bishop Antonescu of the Clergy that a spate of gangland murders in Parity Lake were linked to an individual named Kelson, a halfling who operated out of the Lucky Gnome tavern.
- The Inspector handed this information over to the Parity Lake police, who made a hash of the arrest, leading to a near-riot and Kelson's escape.
- The Unit was tasked with assisting Malthusius to track down and apprehend Kelson. Lady Margaret Saxby - Chief of the RHC - would be very pleased if the Constabulary succeeded where the local police had quite publicly failed.
- El Perro discovered from his Bosum Strand contacts that ordinary people had defended Kelson (despite having little love for his gang) because they were seen as 'local': some other gangs were now said to be in the pockets of foreigners.
- Korrigan established that Kelson's gang (the River Rats) might actually be the victims of gangland murders. Nevertheless, they were linked to a string of burglaries, blackmail cases, long cons and murders. Kelson's number was up. But he needed to be brought back to stand trial, not hunted down like an animal - justice must be seen to be done.
- Uru learned from a strange pixie friend that the River Rats had not gone to ground in the Nettles.
- Malthusius established that Kelson had family down the Stray River. But then the trail went cold.
- Many days later, Leon picked up a random lead and was able to establish exactly where Kelson was hiding out.
- The unit requisitioned a river boat and approached the hideout, with El Perro and Uru preventing escape from the rear.
- They apprehended Kelson and a number of his accomplices, and established that the foreign gang were Crisillyiris, known only as 'the семья'.
Here I set up a very simple investigation, ripping enemy stats from Threats to the Nentir Vale. The adventure was designed to introduce the Family (I used the Russian term to surprise Korrigan's Player who is Lithuanian) and familiarise the party with Flint.
You'll note that I rewarded all of the players who had sent me details of their contacts with juicy tidbits of info. This worked a treat, as many more contributions were forthcoming over the next week or so.
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