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Monday, 30th January, 2012, 01:30 PM #121
Cutpurse (Lvl 5)
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Monday, 30th January, 2012, 02:17 PM #122
One thing I'd love to see return is XP per hit point, which takes into account that a monster with 104 hp is tougher than one with 13 hp.
Monday, 30th January, 2012, 02:47 PM #123
Racial penalties need to die in a fire!
Monday, 30th January, 2012, 03:04 PM #124
The Grand Druid (Lvl 20)
I'd much rather see the 4e skill list where basic bonuses can be collected and if you want to have some specific advantages at doing certain things, then there can be other bonuses, but that will be a much shorter list for a given PC.
Nothing slowed AD&D games down more than 'search for the bonus' which was usually written down somewhere in tiny handwriting jammed into the 'notes' section of your character sheet. It got old fast and just generally discouraged game designers from bothering with those sorts of things, which was too bad.
Monday, 30th January, 2012, 03:16 PM #125
Hydra (Lvl 25)
Monday, 30th January, 2012, 03:51 PM #126
Don't think I like opposed rolls for many attacks such as Fireball, it reminds me of certain spells that were rays, had save negate and could be affected by spell resistance.
I prefer if it was just one set of rolls for Fireball, either targets roll to save or attacker rolls against targets. With caster having something like:
Intelligence (Save: 18, Attack: +8)
So that at the beginning they can choose one or the other for who's going to roll and it still be mathematically the same.
Monday, 30th January, 2012, 03:52 PM #127
Scout (Lvl 6)
Too much importance on ability scores.
I certainly like using all 6 ability scores as saves, and do so in my games already, but hate the importance of ability scores for skills. Ability scores for me are just a measure of character potential and not a fixed gage of character power. 18 Str, you are potentially a strong person, but if you don't train, you're going to suck at swimming. 16 Int, you are potentially a smart person, but if you don't read those books and study hard, you're gonna suck at knowing things. While I am a firm believer that no + should ever exceed the dice rolled (so no d20+23), I think they can do a better system than relying on ability scores for everything, especially skills. Training should matter more than raw potential. There also should be a greater differential between numbers than +2 to show skill in an area. If you're a 1 and I'm a 10 that's a difference. If you're a 6 and I'm a 4, not enough different to bother with.
I also don't want to bother negotiating with players every time a skill is used. "but my +2 in orc military history means I get a +2 on goblin history because they fought several wars against each other." "But my +2 make-up artist allows me to paint my face in such a way that allows me to use it with a stealth check." Too much of that is really going to get annoying. Too much history has past since the DM rules all system. While I still use it to a greater or lesser extent, as do we all, I don't want it to be the primary method for resolving every little +2 in the game. I'm hoping this is a exaggeration and that the play-test product will have more meat on its bones.
As always, I reserve the right to change my mind, as do we all!
Monday, 30th January, 2012, 03:57 PM #128
Enchanter (Lvl 12)
Regarding random ability scores:
These are default because default is for new players. I've taught a couple people to game trying to use both random and point buy. I've found that some people in point by quickly get overwhelmed by it, since it involves a lot of math work, and they do not know the system well enough yet to know if the decisions they are making are good. Random rolls are much faster and less stressful for new players. I'm sure there will be a point by option for us pros, and I'm sure that organized play will use that option.
Regarding looking for lots of bonuses:
There will probably be stacking rules. In Dragon Age you only get one bonus for having a focus, so if you know a lot about history and a lot about dungeons, you only get the one bonus for knowing about the history of dungeons. I expect 5e will have something similar.
In a desperate hour, Drakonheim turned to necromancers to save the city. Now it must live with the consequences. Drakonheim: City of Bones, a systemless setting or any fantasy RPG.
Monday, 30th January, 2012, 03:58 PM #129
Superhero (Lvl 15)
Monday, 30th January, 2012, 04:07 PM #130
Superhero (Lvl 15)