"Well, it is almost time to get back to the mayor. This looks to be a difficult job, but we should be able to handle it." Looking down at the cat, "Go sneak in there are take a peek. I expect you will find a hole leading to a tunnel." "But..." "You are the sneaky one mr. immortal. We won't be going in until we get the mayor's approval. It is just best to confirm where we will be going." "But..." "Here is some extra protection." Kalgor casts and touches the kitty. "I will be ready if you yelp. Go." "Grrrrr."
Gragnor sneaks into the building, winding through the rubble...
[sblock=action] Kalgor casts Shield on Gragnor through Share Spells.
Gragnor moving stealthfully to peek inside,
Kalgor, bow in hand, arrow nocked, but bow lowered if cat runs out.
Also readying with the free hand a dismissal of Gragnor if he gets bit/hit/chomped/mangled/swallowed.
In other words, dismissal readied, weapon bow in hand, but not wielded.[/sblock][sblock=mini-stats]Kalgor AC 15 HP 45/45, Init +2, Perception +8/+10 vs human
STR 18 Dex 14
+1 Greatsword +8, 2d6+7+1 dirty fighting trait when flanking, or
Handbo +7, d6+4
Comp Longbow, +6, d8+4..... Arrows 10 Normal, 5 CI, 3 Blunt, 2 Smoking
Fort: +5, Reflex +5, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 3/4 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Self*(3m), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (50 minutes)
,.Summoner Monster II: 4/4 remaining; std action SLA summon, (3 min), Celestial Hyena, d3 Celestial dogs, d3 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
...,,.......Combat Feats: Precise Strike
.............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
Effects: Precise Strike
Gragnor HP: 26/26, AC 29 with Mage Armor (2.9 hrs left), Shield (29 rounds)
Bite +8, d4; Claw +8, d3; Claw +8, d3
Fort +3, Reflex +7, Will +1, Evasion
Perception +14, Stealth +14, Acrobatics +18, Init +4, Evasion, Precise Strike
Effects: Precise Strike, Mage Armor, Shield[/sblock]