Anaerion moves to the book to study it. Hefting it, he can see where Malkovian's problem lay: Between cover and pages, it weighs around 10 pounds, outside his amulet's native magical abilities to move. At a glance, the book must be around 500 pages. The cover bears a large inset crystal and a series of metal insect-like clasps which would seem to act as locks of some kind.
While the text itself is in a language Anaerion doesn't speak (He can't be sure of which language without more study), there is an inscription on the first page he can read:
Beneath this are four signatures: Glem Baskerwhel, Arlend Hyve, Sulm Marshan, and Rupman Myre. The bottom of the page, just below the fouth signature, has been ripped out.
One section of the book is marked by a red silk bookmark. While the main text is still indescipherable due to its tongue, there appear to be extensive annotations in Common, though the wizard realizes he'd need time (and probably some measure of understanding of the base manuscript to provide context) in order to puzzle out the meaning.
Ausk, meanwhile, begins to explore and study the cave. The altar and book suggest some manner of ritual, but he has little insights into what it might be for.
As to the area, he discovers that four passages branch off from the cavern, but only the one to the southeast has not been blocked by a series of relatively new-looking iron bars. The southwestern passage does not have the same phosporesence as the main cavern, but the half-orc's vision is unimpaired by such matters. From where he stands, it appears there is (or was) some sort of camp there.
[sblock=ooc]Didn't want to move anyone into a new 'room' without asking, but Ausk's darkvision lets him at least get a basic impression of the line-of-sight elements in there.
If the ammunition had the broken condition (having been Sundered or something similar), I'd think you might be able to use mending on it, but the 'lost ammunition' rules say that failure on the 50% recovery chance results in the ammunition being "destroyed or lost." I read that as meaning failing the roll leaves nothing a character can do to recover the ammunition. Let me know if I'm missing another section or supplementary information.[/sblock]
While the text itself is in a language Anaerion doesn't speak (He can't be sure of which language without more study), there is an inscription on the first page he can read:
May we, The Five Elder Keepers, prevail over the scourge of simplistic thought and lesser men.
Beneath this are four signatures: Glem Baskerwhel, Arlend Hyve, Sulm Marshan, and Rupman Myre. The bottom of the page, just below the fouth signature, has been ripped out.
One section of the book is marked by a red silk bookmark. While the main text is still indescipherable due to its tongue, there appear to be extensive annotations in Common, though the wizard realizes he'd need time (and probably some measure of understanding of the base manuscript to provide context) in order to puzzle out the meaning.
Ausk, meanwhile, begins to explore and study the cave. The altar and book suggest some manner of ritual, but he has little insights into what it might be for.
As to the area, he discovers that four passages branch off from the cavern, but only the one to the southeast has not been blocked by a series of relatively new-looking iron bars. The southwestern passage does not have the same phosporesence as the main cavern, but the half-orc's vision is unimpaired by such matters. From where he stands, it appears there is (or was) some sort of camp there.
[sblock=ooc]Didn't want to move anyone into a new 'room' without asking, but Ausk's darkvision lets him at least get a basic impression of the line-of-sight elements in there.
Does Mending cantrip work to fix broken arrows?
If the ammunition had the broken condition (having been Sundered or something similar), I'd think you might be able to use mending on it, but the 'lost ammunition' rules say that failure on the 50% recovery chance results in the ammunition being "destroyed or lost." I read that as meaning failing the roll leaves nothing a character can do to recover the ammunition. Let me know if I'm missing another section or supplementary information.[/sblock]