Oni
First Post
Something that I've sort of been wondering about since I heard that the next edition was going to take a modular approach is how that might influence published Adventures. How much modularity can you allow in a game and still make adventures that don't require a lot of fine tuning on the part of the DM? How much extra information will they have to include to accommodate all the modules. I'm assuming that they will have to include all the tactical bits on the assumption that you can ignore them if you're not planning on using them.
On the flipside of that, how will monsters and rules have to be designed to take into account a wide variety of styles. I'm guessing well see a fair amount of spells and monster powers that will have movements listed on the assumption if you're not using the tactical module you'll pretty much ignore them beyond this spell/power pushes people, note it if it's important (beyond narration anyway).
On the flipside of that, how will monsters and rules have to be designed to take into account a wide variety of styles. I'm guessing well see a fair amount of spells and monster powers that will have movements listed on the assumption if you're not using the tactical module you'll pretty much ignore them beyond this spell/power pushes people, note it if it's important (beyond narration anyway).