Daniel D. Fox
Explorer
ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone
Hello all! I am unsure if this is the correct forum to post this or not, but I'm looking to do a bit of self-promotion.
I've been running a tabletop game set in my homebrewed world for a good 15 years at this point. About five years ago, we adopted the Warhammer 1st edition tabletop system to replace the various editions of D&D I've had to houserule to heck. While we didn't use the Warhammer world, I loved the ruleset. It well-suited the early modern world approach I've used in my game; dark, dangerous, gritty, low magic, highly political and clearly inspired by a Lovecraftian approach to sorcery.
A year or so back, I began to scribble my house rules into PDF format using Pages for Mac to distribute to my players. We'd already been using a wiki to catalogue everything, and it only seemed a good, natural extension once a few players began to bring iPads to the game. Soon thereafter, these handouts began to explode into a generic RPG rule set that mimicked many of the WFRPG and Warhammer 40k rules, but reinvented them with a lot of new ideas. In November, I found myself virtually rewriting the entire game mechanics, starting with the math. We'd essentially been play testing all of my ideas for a good year or so. I knew it was time to do something with all of this creative energy I've had...
A few conversations latter with an IP attorney, a Facebook chat conversation with Chris Pramas and my gaming group, I decided to put this huge thing to print for self-publishing. I'm a good month away from finishing my second draft, but have been releasing copious amounts of information over at Strike to Stun: Strike to Stun Forums: WFRP at its best :: View topic - A preview of ZWEIHÄNDER, a grim and perilous universal RPG.
For those who are art nuts, I believe you're going to LOVE the cover - http://dl.dropbox.com/u/34934670/zweihander.jpg.
I'd love to field any questions about the system, and get some ideas from posters here about what they loved and hated about WFRPG's rule set, and any additional things that you may have found to be lacking or missing all together from WFRPG.
Best,
Daniel
Hello all! I am unsure if this is the correct forum to post this or not, but I'm looking to do a bit of self-promotion.
I've been running a tabletop game set in my homebrewed world for a good 15 years at this point. About five years ago, we adopted the Warhammer 1st edition tabletop system to replace the various editions of D&D I've had to houserule to heck. While we didn't use the Warhammer world, I loved the ruleset. It well-suited the early modern world approach I've used in my game; dark, dangerous, gritty, low magic, highly political and clearly inspired by a Lovecraftian approach to sorcery.
A year or so back, I began to scribble my house rules into PDF format using Pages for Mac to distribute to my players. We'd already been using a wiki to catalogue everything, and it only seemed a good, natural extension once a few players began to bring iPads to the game. Soon thereafter, these handouts began to explode into a generic RPG rule set that mimicked many of the WFRPG and Warhammer 40k rules, but reinvented them with a lot of new ideas. In November, I found myself virtually rewriting the entire game mechanics, starting with the math. We'd essentially been play testing all of my ideas for a good year or so. I knew it was time to do something with all of this creative energy I've had...
A few conversations latter with an IP attorney, a Facebook chat conversation with Chris Pramas and my gaming group, I decided to put this huge thing to print for self-publishing. I'm a good month away from finishing my second draft, but have been releasing copious amounts of information over at Strike to Stun: Strike to Stun Forums: WFRP at its best :: View topic - A preview of ZWEIHÄNDER, a grim and perilous universal RPG.
For those who are art nuts, I believe you're going to LOVE the cover - http://dl.dropbox.com/u/34934670/zweihander.jpg.
I'd love to field any questions about the system, and get some ideas from posters here about what they loved and hated about WFRPG's rule set, and any additional things that you may have found to be lacking or missing all together from WFRPG.
Best,
Daniel
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