Crothian
First Post
In a few weeks when Ironwolf finishes running out current Kingmaker AP we are going to switch DMs to me and I'm going to run Council of Thieves for them. I'm excited to get back to running something completely based in one city. I've run games in Thieves World city of Sanctuary with great success over a decade ago and there are just certain aspects of the city campaign that are tough to do in a normal Pathfinder campaign.
The first thing I'm doing is preparing a different feel for each district of the city. I'm going to over emphasize the differences so that travel between the different sections will seem a little more like traveling to a new place. I'm also going to create sub communities in different areas especially for the non human races. I also hope to show the different ways the races react to curse of the shadow creatures and deal with the many issues of Westcrown.
I have many goals on how I want to shape the city, the people, and the campaign. I really want a living environment and I hope that I'll be able to capture that in a city that is not as well defined as what I'm used to. The old Thieves World box set did a great job of describing the city in additional to all the stories and novels written about it. So, I had a lot more material to work with. To help aid me I've got the seven citybooks flying Buffalo produced in the 80's and 90's to help flesh out the many different places.
To the AP itself. What has worked for others and what hasn't? What changes would you make and how do you think it can be improved? Any pitfalls or parts of the AP that just need to be gutted? And sections of awesomeness that really need to be foreshadowed and expanded on to their full glory?
The first thing I'm doing is preparing a different feel for each district of the city. I'm going to over emphasize the differences so that travel between the different sections will seem a little more like traveling to a new place. I'm also going to create sub communities in different areas especially for the non human races. I also hope to show the different ways the races react to curse of the shadow creatures and deal with the many issues of Westcrown.
I have many goals on how I want to shape the city, the people, and the campaign. I really want a living environment and I hope that I'll be able to capture that in a city that is not as well defined as what I'm used to. The old Thieves World box set did a great job of describing the city in additional to all the stories and novels written about it. So, I had a lot more material to work with. To help aid me I've got the seven citybooks flying Buffalo produced in the 80's and 90's to help flesh out the many different places.
To the AP itself. What has worked for others and what hasn't? What changes would you make and how do you think it can be improved? Any pitfalls or parts of the AP that just need to be gutted? And sections of awesomeness that really need to be foreshadowed and expanded on to their full glory?