Klaus
First Post
Thrown Weapons didn't do much for ranged fighters, because all their powers were "Melee".Part of this is the introduction of feats and the introduction of increasing ability scores. The concept of feat and ability score specialization says that Fighters are never going to be ranged specialists ever again. The mechanics determine the class features.
4E backpedaled a little bit on this with heavy thrown weapons, but that's pretty much a hack to partially offset the rules that do encourage players of Fighter PCs to not use ranged attacks.
It would be nice if 5E design did not include 46 classes like 4E, but instead allowed Fighters to be ranged specialists, Wizards to be Illusionists, etc.
5E could really get away with about 8 to 12 classes where each class allows one to specialize. For example, a Rogue-like PC could specialize into a Thief-like or Assassin-like class. A Ranger could be a Scout. A lot of the extra abilities that were thrown into the mix, just in order to have yet one more similar class, could be part of some type of class specialization.
What gave ranged capabilities to the Fighter were the Essentials subclasses that relies on basic attacks. A Slayer and a Knight can benefit from their stances with ranged weapons just as easily. If they take Melee Training (Dexterity), they can focus on Dex for melee and ranged attacks.