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Still getting used to the feeling of flying, Syl sees the lillypad in the distance. He draws closer and lands in the street beside the inn. He quickly steps into the building making sure that the grippli family and Aldino were all safely accounted for.
Assuming the group was safe, the witch quickly advises what had just happened with the lizard man thug. Making sure,the group was safe, he turns to fly back to the others.
Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 6
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 50 of 50
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing
Spells: Arcane
- (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
- (1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person, Shocking Grasp;
- (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Hold Person (DC 18)^, Vomit Swarm;
- (3rd level - DC 18) Dispel Magic, Fireball (DC 18)^, Stinking Cloud (DC 18)
- Cackle, Flight, Fortune, Healing, Misfortune, Slumber on lizard man and one guard--None.