CleverNickName
Limit Break Dancing
One of the things that bothers me about newer editions of the game is ability scores. Specifically, how there is no limit or "cap" to them. This means that a person can eventually attain a Strength score higher than the gods themselves through the proper application of perks, gadgets, and magic. Which is fine, I suppose, for wuxia-style games where heroes are expected to be able to leap over trees and smash walls with their fists.
This thread isn't about a preferred play style, though. At least, not directly.
The biggest issue I have with uncapped ability scores, though, is the impact they have on other game mechanics. I'm not sure if it is the same in 4E, but in 3.x it is assumed that characters will spend all of their hard-earned gold on "buff" items and spells. If a 12th-level fighter isn't carrying around tens of thousands of goldpieces worth of gear, he isn't a "true" 12th level fighter (the challenge ratings, encounter levels, and so forth will become unbalanced.) Are you saving up to buy a castle? Do you give your gold to the poor? Want to raise an army? You had better hope your DM is generous, or merciful, or both.
So I hope the designers cap the ability scores in 5E. And make it a SOLID cap, not the squishy one in 3.x (like how they limit the type of bonuses, but not the bonuses themselves). Once a cap is met, no amount of magical enhancement, divine intervention, or wishing should be able to bring it any higher. I think this would go a long way to making characters more versatile and balanced, and it would give the "Christmas tree" a much-needed pruning.
A good cap, IMO, would be 20 + racial modifier. Dwarves could have a Con score of up to 22, for example, but could never have a Charisma score higher than 18. Dragons, with their awesome racial modifiers, could have ability scores into the 30s. And so on.
This thread isn't about a preferred play style, though. At least, not directly.
The biggest issue I have with uncapped ability scores, though, is the impact they have on other game mechanics. I'm not sure if it is the same in 4E, but in 3.x it is assumed that characters will spend all of their hard-earned gold on "buff" items and spells. If a 12th-level fighter isn't carrying around tens of thousands of goldpieces worth of gear, he isn't a "true" 12th level fighter (the challenge ratings, encounter levels, and so forth will become unbalanced.) Are you saving up to buy a castle? Do you give your gold to the poor? Want to raise an army? You had better hope your DM is generous, or merciful, or both.
So I hope the designers cap the ability scores in 5E. And make it a SOLID cap, not the squishy one in 3.x (like how they limit the type of bonuses, but not the bonuses themselves). Once a cap is met, no amount of magical enhancement, divine intervention, or wishing should be able to bring it any higher. I think this would go a long way to making characters more versatile and balanced, and it would give the "Christmas tree" a much-needed pruning.
A good cap, IMO, would be 20 + racial modifier. Dwarves could have a Con score of up to 22, for example, but could never have a Charisma score higher than 18. Dragons, with their awesome racial modifiers, could have ability scores into the 30s. And so on.
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