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Wednesday, 28th March, 2012, 11:41 PM #1
Scout (Lvl 6)
Way of the Wicked - Golarian Rogues Gallery
This thread is reserved as the Rogues Gallery for my Way of the Wicked campaign. All PC's should put a character sheet here when approved.
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Thursday, 29th March, 2012, 04:01 AM #2
Lama (Lvl 13)
Human Thug Rogue 1
HP & DEFENSES
Touch AC 13
FF AC 10
Fort Save +1
Reflex Save +5
Will Save +3
Base Attack Bonus +0
Combat Manuever Bonus +3
Combat Maneuver Defense 16
Trained: Appraise +4, Bluff +6, Diplomacy +6, Disable Device +7, Disguise +6, Escape Artist +7, Intimidate +6, Perception +4, Sense Motive +4, Stealth +7, Use Magic Device +6
Untrained: Acrobatics +3, Climb +3, Craft +0, Fly +3, Heal +0, Perform +2, Ride +3, Survival +0, Swim +3
Improved Unarmed Strike, Iron Will
+2 to DEX, +1 Hit Point / Level, +1 Bonus Feat
Favored Class - Rogue
High Treason, Lost Nobility
Proficiency with Simple Weapons, Hand Crossbow, Rapier, Sap, Shortbow, Shortsword, Light Armour, Sneak Attack +1d6, Frightening
Magic Items: None
Mundane Items: Prisoner's Rags
In a previous era in Talingarde's history there was another family that sat on the throne. The name of that royal house was Torvin, and the traitor Herik Torvin is one of the last of that line. A tall, brutish man with a severe demeanor to go with his iron grey hair and cold blue eyes, he made the mistake of trying to undermine the rule of the King by trying to framing a close adviser and family member for corruption, among other things. For his trouble. he has been punished by being branded Forsaken and tossed in the Branderscar Prison.
Unbeknownst to the King, however, Herik, and indeed all of the Torvins, are supplicants of the Iron Lord of Dis, Dispater, one of Asmodeus most trusted allies. Indeed, it was the doctrines of Dispater that led Herik to try and overthrow the ruling family. But Dispater has a mind not only for rulership, but for prisons as well. And Herik has a feeling that here in deepest, dankest pit in Branderscar, he is in some way closer to the seat of power than he has ever been.
Last edited by Kaodi; Friday, 30th March, 2012 at 02:37 AM.
Good name in man and woman, dear my lord,
Is the immediate jewel of their souls.
Who steals my purse steals trash; 'tis something, nothing;
'Twas mine, 'tis his, and has been slave to thousands;
But he that filches from me my good name
Robs me of that which not enriches him
And makes me poor indeed.
-Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.
Thursday, 29th March, 2012, 03:29 PM #3
Last edited by TSS; Friday, 6th April, 2012 at 11:25 PM.
Friday, 30th March, 2012, 04:15 AM #4
Defender (Lvl 8)
Sam 'Mace' Mason
Sam 'Mace' Mason
Last edited by kinem; Friday, 6th April, 2012 at 01:04 AM.
Sunday, 1st April, 2012, 02:45 PM #5
Myrmidon (Lvl 10)
Frivinianna Laali: Female Half-drow Elven Summoner Level 1
Description: Slender build and very attractive, with darkly tanned skin, brown not gray. She has pale blue to gray eyes and her hair is pale blond. She keeps it long, about halfway down her back or in a pony tail, her pointed ears clearly visible. Her muscles are very toned from exercise, but she does have a voluptuously curved figure for an elf. She has a blue summoning sigil on her forehead.
Age: 110 years
Height: 5' 9"
Weight: 105 lbs
Eyes: Pale Blue
Hair: Pale Blond
Aljalyraq: Black dragon-type Eidolon, Evil Outsider
Description: Aljalyraq is a dark, black scaled dragon type creature. He has wings, yet they are small and not large or strong enough to allow for flight. Like-wise his tail is too short and not strong enough to do much. However he has a vicious bite and razor sharp claws on his front paws. His horned visage looks menacing, but the horns themselves are flexible yet and cannot be used for weapons. He has the glowing light blue sigil that matches the one on Firvinianna.
Height: 4' 0"
Weight: 400 lbs
Eyes: Dark Red
Character Sheets: Firvinianna Laali & Aljalyraq
Playing & DMing: PF and SWSE
Thursday, 5th April, 2012, 02:19 PM #6
Scout (Lvl 6)
Friday, 27th April, 2012, 08:34 PM #7
Scout (Lvl 6)
Class: Evil Sorceror 1
"I don't know if it's better to rule in hell than serve in heaven...but it's DEFINITELY better than to serve anywhere else."
Appearance: Adorable; dimple-cheeked with a spatter of freckles over her nose and under her eyes, with red-gold hair and a wide smile that warms the heart...until one realizes what dark thoughts lay behind that smile.
Dex 16 (5
Con 14 (5
Int 12 (2
Cha 19 (13
Mele Atk +0
Rngd Atk +4
AC 14 (10 + 3 Dex + 1 size)
Bloodline Arcana: +2 DC on Charms
- Corrupting Touch (inflict Shaken w/melee touch for 1/2 lvl rnds, 3+chamod/day)
Bluff +11 (3 rnks + 4 cha + 3 class + 1 trait)
Diplomacy +10 (3 rnks + 4 cha + 3 class)
Knowledge: Arcana +5 (1 rnk + 1 int + 3 class)
Spellcraft +5 (1 rnk + 1 int + 3 class)
Use Magic Device +8 (1 rnk + 4 cha + 3 class)
- Adopted (Human): Carefully Hidden (+1 Will, +2 save vs Divination)
1 Childlike (take 10 on Bluff to appear innocent, +2 Disguise to imitate human child)
Spells (Sorc CL 1, DC 14+lvl)
Cantrips: Detect Magic, Mage Hand, Ghost Sound, Dancing Lights
1) Shield, Magic Missile
Zelda is unusual for a halfling in that she craves dominion. The caravan she was born to was destroyed, but long before that it was considered cursed by other halflings. As the last survivor of it, that superstition focused on her. As a child she bounced from human orphanages to the streets and back again. Each time a new place took her in, only to quietly usher her out, until her capacity to trust was shattered. It all came down to the strange happenings that dogged her. Strange, unnatural, and unsavory. Things spoiled unaccountably fast, and animals of carrion and decay seemed overly friendly with her. Wherever Zelda went, whispers of witchcraft and dark magic followed.
Her path in life was to be short and bitter until its direction was changed by a pair of thieves and confidence artists who 'adopted' her to pose as a human toddler as part of a plan. For the first time Zelda experienced a tiny taste of the power of deception and saw what could be achieved from the unwitting. She found a measure of acceptance in the pair as well, as one was a 'tiefling' from a far off city where Asmodeus was the openly-acknowledged god. He recognized signs in her, and helped her delve into controlling the magic within, though he was no wizard or sorceror.
In the end the two were caught and only by posing as an innocent dupe, thus incriminating both of them, was Zelda able to escape. By then Zelda had realized that she too had the touch of the Pit on her, in her blood...and that her fate was sealed. No amount of good deeds could wash away what she was. Therefore, it was incumbent on her to prepare. If she was damned, then she would be QUEEN of the damned. She would not be helpless again, an object of sadistic amusment and scorn. She knew what strength was now, and what power was, and when she finally went to Hell...she would have both, in sufficient quantities to impress its god-ruler and earn a high place.
And who knew? In time, perhaps even His throne would be in need of someone new to sit on it.