D&D 4th Edition Assassination! DM: FourMonos Judge: Renau1g - Page 27


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  1. #261
    the peaceful
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    ° Ignore Neurotic
    As first waves of mind clouding attack reach Venakhad, out of his form shortly bursts dragon-like ethereal form, which gestures and retreats back while sphere of mind calming energy bursts forth protecting his group from insidious power of the assassin.

    Interrupt
    @FourMonos:
    Bastion of Mental Clarity (Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ✦ [Racial power]
    Close burst 5; Target: Each ally in burst
    Effect: Each target gains a +4 power bonus to Will until the end of your next turn.

    Probably won't save kal'Tarron, but might rhona or czern...

 

  • #262
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    ° Ignore FourMonos
    Final vengeance is Malehan's. The changeling is knocked down.

  • #263
    the peaceful
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    ° Ignore Neurotic
    The priest hurries after escaping assassin, blasting him from afar with sacred flame. Unfortunately, he's too far to affect Chael.

    "Chael, move few paces in front of the bear and in line with Malehan then swing toward Malehan!"

    Actions

    Move: J16 (counting table edge as 2 squares)
    Standard: Sacred Flames vs #2 Ref; radiant damage (1d20+11=25, 1d6+6=12) - Malehan/@Velmont gets 6 thp

    AP: Charge attack vs #2 ; damage (1d20+8+1=26, 1d8+1=3) - end in L20



    Venakhad stats

    Initiative +7; Senses Passive Insight 30, Passive Perception 21
    HP 5 THP 26/59, Bloodied 29, Surge Value 14, Surges 7/8
    AC 21; Fortitude 17, Reflex 18, Will 23
    0/1 AP
    Speed 6

    Astral Seal
    Sacred Flame


    Divine Glow
    Hymn of Resurgence
    Bastion of Mental Clarity
    Prescient Maneuver
    Shinning Symbol
    Peacemaker's Light

    Healing Word
    Healing Word
    Healer's Mercy
    Divine Fortune


    Moment of Glory
    Return From Death's Door
    Iron to Glass



    Symbol of the Holy Nimbus +1 Critical: +1d6. Property: When healing word is used Venakhad and allies withing 5 squares get 5 temporary hit points
    Healer's Brooch +1 When Venakhad uses power that regains hit points to the target(s) add +1 to regained value.
    Medic's Mace +1 Critical: +1d6 radiant damage, Property: when Venakhad uses Channel Divinity power one ally within 10 squares regains 4 hp. Daily power: standard action: regain use of Channel Divinity for this encounter.
    Delver's Hide +2 Daily power: free action: gain +2 bonus to saving throw just rolled. Use new result.
    Helm of Battle Property: Venakhad and allies within 5 squares of him get +1 item bonus to initiative checks
    Spell Anchors Daily Free Action: Sustain one power that normally requires a minor action to sustain.

    Last edited by Neurotic; Thursday, 2nd August, 2012 at 02:23 PM.

  • #264
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    ° Ignore FourMonos
    The ancient young priest's flame make the assassin yell out, breaking his concentration. His chameleon like effect ends.

    GM: Assassin 2 is no longer invisible to Chael.
    Last edited by FourMonos; Thursday, 2nd August, 2012 at 04:51 PM.

  • #265
    the peaceful
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    ° Ignore Neurotic
    Quote Originally Posted by FourMonos View Post
    The ancient priest's flame make the assassin yell out, breaking his concentration. His chameleon like effect ends.

    GM: Assassin 2 is no longer invisible to Chael.
    LOL, the priest is barely out of boyhood

  • #266
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    ° Ignore FourMonos
    ooc: fixed

  • #267
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    ° Ignore Vertexx69
    Round 6, "Ambassador Building"
    Rohna, Goliath Fighter/Warlord 8


    Seeing half the assassins move on the Ambassadors, Rohna digs her heels into the sides of Olaf, abandoning her attack on the foe in front of her. She lines up a charge on the second one as his cloak of invisibility drops, but avoiding the cleric fouls her aim. The roaring wind of the near miss does give the killer something else to think about besides his mission though. "Don't worry, I'll end you with the next one!"
    Combat Actions
    Free: Speak, Saved vs Invisibility, Saved vs Ongoing dmg
    Minor: ...
    Move: to (I/14-J/15)
    Standard: Charge to (M/19-N/20) MBA v 2, 1d20+15=21, 2d6.minroll(2)+1d8+7=17, 2 is Marked UENT.
    Action Point: ...
    Gore: ...
    Rohna
    RohnaŚFemale Goliath Fighter 8 Resist all 1
    Initiative: +4, Passive Perception: 20, Passive Insight: 15
    AC: 24 (28), Fort: 22(26), Reflex: 15 (19), Will: 17(21) Ś Speed: 5(6), 9 when mounted
    HP: 55/76 (6THP), Bloodied: 38, Surge: 19, Surges left: 8/13;
    AP: 0/1, Second Wind: Used, Milestones 0
    Powers -
    Crushing Surge
    Cleave
    Pass Forward
    Practiced Rider
    Passing Strike
    Rhino Strike
    Hydra Charge
    Stone's Endurance

    Inspiring Word
    Villain's Menace

    Rain of Steel

    Vanguard Mordenkrad +2 "Kordestad" (daily, minor)
    Flaming Warhammer +1 (daily, free)
    Onyx Dog (daily, standard)
    Antipathy Gloves (daily, standard)
    Pals
    OlafŚDire Boar 6
    Resist 10 all; HP 65/85 (5THP); Bloodied 42 AC 20; Fortitude 21, Reflex 17, Will 16, Speed 9. Property: Rabid Charger (while mounted by a friendly rider of 6th level or higher; at-will) Mount; When he charges, Olaf makes a gore attack in addition to Rohna's charge attack. Furious Charge; When Olaf charges, his gore deals an extra 5 damage, pushes the target 2 squares, and knocks the target prone on a hit. Death Strike (when reduced to 0 hit points); Olaf makes a gore attack. Powers: Gore (standard; at-will); +11 vs. AC; 2d10 + 4 damage, or 2d10 + 9 damage against a prone target.

    GrettaŚConstruct 4
    Initiative +7; Low-light, Passive Perception 17
    AC: 16, Fort: 15, Reflex: 14, Will: 13 Ś Speed: 8
    HP: 9/9(4); Bloodied 4

    Bite
    (standard; at-will)
    +7 vs. AC; 1d6 + 3 damage.
    OOC
    Squares adjacent to Rohna cost +1 movement for enemies to enter.

    Damage Summary:
    (Total damage if all attacks hit)
    Ongoing dmg taken: 4 (Finally Saved)
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  • #268
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

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    ° Ignore stonegod
    My communities:

    The undead knight cannot see the hidden foe, but bellows impotently anway, bringing his rage down on the assassin before him. He hammers the foes knees, driving it to the groupd.
    OOC: Bonus doesn't help our Will lacking friend. At vs 6: Hit, 15 dmg, slowed and prone.
    Immediate Actions
    Sorted in order of importance:
    - Opportunity Action (1/combatant): MBA if not marked and shift or attack not Czern while in aura: +17 vs AC (+19 if slowed/immobilized), 1d10+8 and stance effect; 2 damage on miss
    - Opportunity Attack (1/combatant): MBA +17 vs AC (+19 if slowed/immobilized), 1d10+8 and stance effect
    - Guardian's Counter: (Immediate Interrupt) If ally w/ 2 sqs. hit by attack that drop them/bloodies and Czern not also attacked: Czern and ally swap positions, Czern becomes target, and can make MBA after resolved; +16 vs AC (+18 if slowed/immobilized), 1d10+8 and stance effect
    - Unbreakable: (Immediate Reaction) Czern hit by an attack that would drop/bloody him: Reduce damage by 11.
    - Shield Block: (Immediate Interrupt) If Czern hit by attack that would drop/bloody him: Reduce damage by 1d10+6
    Czern Belog (Defender Aura; Defend the Line stance; +2 AC vs 6)
    Czern Belog—Male Karrnathi Undead Guardian Knight 9
    Initiative: +10, Passive Perception: 16, Passive Insight: 16, low-light vision
    AC: 26, Fort: 24, Reflex: 20, Will: 18 — Speed: 5
    HP: 58/85, Bloodied: 42, Surge: 21, Surges left: 13/15; Unnatural Vitality
    Action Points: 0/1, Second Wind: Not Used, Milestones: 0
    Powers -
    Battle Guardian
    Power Strike x2
    Guardian's Counter

    Defender Aura (active)
    Defend the Line (active)
    Cleaving Assault
    Hammer Hands

    Dark Reaping
    Glowering Threat

    Unbreakable
    Shield Block

    Strikebacks (encounter)
    Belt of Sonnlinor Righteousness (daily)
    Steadfast Amulet +2 (daily)


    http://leb.wikia.com/wiki/LEB%3APC%3...elog_(stonegod))
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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  • #269
    As Czern knocks their shared foe down, Alexia swings her blade in an upward slash that tears through the assassin's armor.

    Actions
    Standard: Guiding Strike vs Assassin 6. Hits AC 34 for 13 damage. I accidentally put Assassin 2 as the target in the roll, but that guy's a little far away for me to me attacking him in melee. Anyway, Assassin 6's AC is lowered by 2 until the end of my next turn.


    mini stat block
    Alexia Madgearu - Vryloka* Bard 8
    *Insight DC 29 to notice she's not human.
    Initiative: +4 | Passive perception: 20 | Passive Insight: 22
    AC 25 | F 20 | R 19 | W 22
    HP: 53/65+9 | Bloodied: 32 | Surge value: 16 (14 when bloodied) | Surges: 10/11
    Resist: 9 necrotic
    Speed: 6 | Languages: Common, Dwarven
    AP: 0 | Second Wind: not used
    MBA: +11 vs AC, 1d8+3, +2d6 on crit
    Powers: Cutting Words, Guiding Strike
    Lifeblood, Majestic Word (1/2), Words of Friendship, Essence of Death, Divine Challenge
    Shout of Triumph, Rally the Spectral Host, Unluck
    Stirring Shout, Satire of Bravery
    Inspire Confidence, Ode to Sacrifice
    Performer's Longsword, Screaming Drakescale, Symbol of Scorned Fate

    Conditions:


  • #270
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    Cutpurse (Lvl 5)



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    ° Ignore rb780nm
    My communities:

    Losing track of his target, kal'Tarron turns towards the next nearest foe. As he dashes towards the assasin with his axe upraised, he feels the thread of his oath snap as one of his allies dispatches the changeling. Snarling a curse in the draconic dialect of his faith, he call upon divine guidance to strike down his new target

    OOC:
    Move H6
    Minor OoE on 5
    Standard: Bond of Retribution on 5 (1d20+12=13, 1d20+12=15, 1d12+6=14)
    Memory of thousand lifetimes (1d8=4)
    Flank +2 = 20vs AC : Hits for 14
    The first time an enemy other than my Oath target hits or misses me before the end of my next turn, the target takes radiant damage +4

    Special: I get +1 defense b/c oath target is bloodied

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