[LPF] The Forbidden Isle of Ancient Secrets


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jbear

First Post
[sblock=Loot Divining up/Boat Exploring]

Here is how I think they can be devied up

A feather (token swan boat): Doesn't matter; this is our ride home. - Agreed
a ring (of swimming): Relic/Iosef. I would vote Relic for now, though if we want someone to do some underwater scouting Aradra could use.
three thunderstones - Aradra can hold on to these for now
2 alchemist's fires - Iosef
3 Cure Moderate Wounds potions: Aradra/Relic, as they are not going to taking the hits as often as the others. These are KO'd revivals only
a cauldron (of Brewing) - If we need to create Alchemical gear on the way we can use this. We would just be buying it at full price. Take a rank in Craft Alchemy next level jbear, then you'll have a +9 to make acids. Take 10 and be done with it. :p. Aradra can carry it for now in his haversack
a campfire bead: Camp gear, but Aradra can carry it.
an ioun torch wrapped in black cloth - Aradra will use for those times he is not using his Darkvision Adaptation. [/sblock]
[sblock=OOC] Ring of Swimming: Relic only wants to wear the ring for the crossing and will happily turn it over to anyone who wants it once there. Relic can save Iosef if he is in trouble but the same may not be true the other way around.

Alchemy: I'm not sure what the rules are for crafting alchemical stuff but if it's a good idea Relic can invest in that next time to use the cauldron.

Other stuff: Daylily may want to be a part of the loot taking? But otherwise fine.

And exploring the boat before we leave? [/sblock]
 

Systole

First Post
"Today is good day to fight many things and then eating them afters. Where is going to, Elder?"

[sblock=OOC]There's nothing really necessary for Daylily there. It's all yours.[/sblock]
 

Satin Knights

First Post
After your final thoughts with Alder, Estian leads you outside and down the beach a bit to his boat. You inquire about the sunken boat at the pier. "Awe, that thing has been there a couple weeks. We already dove and brought up her cargo. Just haven't had the horses to drag it to shore to fix it up. Come to think of it, you came in on horses. I will have to talk to Alder about using them. Salvage is salvage."

Getting to his ship, it's a shallow bottom row boat that has a makeshift sail. "Put your backs into it and help me get her in the surf." Well, five tugging while the old man watches, the boat easily slides across the beach and into the water. Estian is gentle and respectful of the old man walking with Alder's staff, but not so much for the rest of the party.

"Climb in. There's the oars. I am sure you know how to use them. We will get there faster than waiting on the wind." Estian sits in the back with his hand on the rudder.

Looking out across the water, you see a pillar rock formation standing about one hundred feet above the water. It is almost a mile from shore, so you will be doing quite a bit of rowing. Behind that, a cloud bank that looks like another storm churns.

[sblock=map]
boat1.png
[/sblock]
 

Systole

First Post
Daylily attempts to conceal his nervousness at actually being in a boat on the water as a storm may be approaching. "Wells, we is, uh, paddling faster, yes? To the stone tower withs most quick, I am think. Yes." He begins digging into the water with a vengeance. It's barely conceivable that this is a man who traveled across the seas from the western continent.
 

rb780nm

First Post
Iosef smiles as he speeds up, attempting to keep pace with Daylily. The weight of his mail upon his back slows him down somewhat, but he gamely keeps pulling.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn goes to work with a will. It takes her a few moments to catch the hang of working in tandem with the others, but she's soon got the knack and puts her back into the labor.
_______________
07KalinnAriPostHeadShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 22 (12 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 


jbear

First Post
Relic sits back enjoying the ride and occasionally offering words of encouragement. Every now and again whispers a blessing to the Wind and gently touches any companion showing signs of flagging to transfer the blessing to their efforts. He also keeps everyone well watered, passing about a waterskin when requested.
 

Satin Knights

First Post
The rowing is hard work, but you make good time across the water. As you approach the islands, you see the first is a like a pillar jutting out of the sea. It is about 200 yards off. Relic is the only one facing the oncoming storm, so it takes a bark from Shadow before you turn around from the rowing and see the spectacle. The forbidden isle is another thousand yards out from the first island. It is shrouded in a storm cloud that spins around the island like a miniature, slow moving cyclone. This storm has mystic power though. You see three different towers, the top couple floors broken off, and the upper sections floating and tumbling in the rotating storm. In a bit of time, Daylily spots the light house, or at least the top of it, as it floats in its circular current as well, its light shines in an uneven pattern as the building tumbles.

"Don't dawdle now. That jellyfish bloom just ahead is as deadly as the island." Estian starts to say something else, but suddenly stops.
[sblock=Aradra]Estian seems to be overcome by something. He is in great pain and not in control of himself. You get a surprise round action before Estian.[/sblock][sblock=map]
boat2.png

What you have to look forward to.
float.png
[/sblock]
 
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