[LPF] The Forbidden Isle of Ancient Secrets - Page 75
  1. #741
    So, which direction do you want to go off in?
    overall map

  2. #742
    Community Supporter COPPER SUBSCRIBER
    Defender (Lvl 8)

    Systole's Avatar

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    Aug 2010
    Newton, MA
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    Block Systole

    Daylily groans. "Uyah, this place is startings to feel like the time after I drinked the big bottle of the pirate juice. The rotgut is much feel better." He waves at the buildings. "We should goings to the closer house then make circle arounds the island, I am think."

    Pirate Juice

  3. #743
    Magsman (Lvl 14)

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    Block jbear

    "Okay, and if we see any wisps along the way then we can free them and ask them directions"

    Relic waits for his companions to lead the way.

  4. #744
    Taking the barbarian's suggestion, the next closest building is a crystalline dome that is pinkish coral in color. It stands about eighty feet in diameter, and is quite solidly intact, even after all these centuries. The metallic front double doors stand twenty feet high and would open to fifteen feet wide, if they would open. They seem to be solidly locked.

    The light pole that stands outside this building had its occupant freed about an hour and a half ago.

    To the far west, four of the five light poles that can be seen still have occupants.

  5. #745
    Aradra takes a careful look over the doors, ensuring that nothing seems "off" about them.


    Percpetion check for mechanical traps.

    How far away are the other globes? Aradra might be able to hit them if he takes them one at a time.

  6. #746
    The doors do not seem to be trapped, but they are quite thick and have a superior looking locking mechanism. The locking area has been cleaned and tried relatively recently, but without success. You would guess the door hasn't been opened in more than a century. The doors themselves look pristine and of a weird metal that has a glossy green color. (map tweaked to reflect color)

    The first globe looking down the stone road is about 180' away. The farthest one is about 350' away. They would be easy to take out with pot shots, but the occupants may not realize what freed them and wander off. (Long distance spoils perception rather quickly.)
    Last edited by Satin Knights; Monday, 5th November, 2012 at 09:25 PM.

  7. #747
    Magsman (Lvl 14)

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    Block jbear

    "Well, it's locked so it's obviously not the right place. Shall we move on?"

  8. #748
    "They tried to get in and failed, so they clearly can't get in for now. I agree, next building."

  9. #749
    "I also agree . . . let's move on for now."

    Mini Stats

    Kalinn Ari

    Standard Block
    Initiative: +03
    AC: 27 (13 Touch, 24 Flat-Footed)
    HP: 80/80
    CMB: +09 CMD: 22
    Fort: +07 Reflex: +06 Will: +05

    Rage Block
    Initiative: +03
    AC: 25 (11 Touch, 22 Flat-Footed)
    HP: 104/104
    CMB: +11 CMD: 22
    Fort: +10 Reflex: +06 Will: +07

    Rage Block (Hafsbta in Hand)
    Initiative: +3
    AC: 25 (11 Touch, 22 Flat-Footed)
    HP: 99/99
    CMB: +10 CMD: 21
    Fort: +09 Reflex: +05 Will: +06

    Fatigue Block
    Initiative: +2
    AC: 26 (12 Touch, 24 Flat-Footed)
    HP: 80/80
    CMB: +08 CMD: 20
    Fort: +07 Reflex: +05 Will: +05

    Senses: DarkVision
    Perception: +09, Sense Motive: +0

    Special: Rage (Remaining Rounds: 10/10)
    Special: Spirit Totem (+7/1d4+2)
    Special: Claws (Remaining Rounds: 05/05)
    Special: Boon: Shield (Remaining Points: 10/10)
    Special: Boon: Healing Surge

    Current Weapon in Hand: None

    Spells Available (Cantrips: Unlimited, 1st Level: 5/7 per Day, 2nd Level: 3/4 per Day)
    Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
    1st Level: Ear Piercing Scream, Protection from Evil, Shield
    2nd Level: Protection from Evil (Communal)

  10. #750
    The next closest building is the grand dome of crystal. Standing two hundred feet wide and probably eighty feet into the air, this is the most prominent standing structure on the island. Circling around the building a bit, you find the doorway. The thirty foot wide coral double doors have been smashes and flung aside, allowing easy passage into this arena. Entering cautiously through the doors, the light of day disappears. The entire structure is one room. At the center stands a mighty machine twenty five feet in diameter.

    Inside, the crystal dome reveals a remarkably clear night sky. Dozens of glowing metallic globes, spheres, glyphs, and crystal lenses circle in swirling orbits around the room, some held together in corroded metal mounts. Periodically, a lens pauses, briefly concentrating the light of some distant star upon one of the glowing glyphs circling the perimeter of the massive orrery.

    You are standing at the door, looking upon what you suspect is the cause of the chaos.

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