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Thread: D&D Next Blog: Tone and Edition
Saturday, 28th April, 2012, 12:23 PM #71
Defender (Lvl 8)
So not worth panty bunching over; in the end the DM will decide what is and is not included in his campaign, like if I run a Ravenloft campaign set in the domain of Borca, Human would be the only option, and in my Planescape campaign, anything goes, with Aasimar, Bauriars and Tieflings being common.
Saturday, 28th April, 2012, 12:40 PM #72
The Great Druid (Lvl 17)
I think this a great idea, an elegant and useful solution to the gnome problem. For many groups, all of the races and classes will be fair game, so the rarity label will just be an unused line, like encumbrance rules. Other groups will have playstyles where the group trusts the DM to allow or disallow races/classes as he sees fit. The common/uncommon/rare designations, if nothing else, can at least be a useful shorthand for those DMs, even if they don't use the default settings. So it's an unintrusive, unused setting for those who don't need it. But for those groups who can use it, where a DM may not feel confident banning races or classes that are in the PHB, or for novice DMs just starting out making their own world, it can be a default that makes it easier for them to manage all the options in the PHB, or a system that lets them adjust the setting that has rulebook backing, so they don't have to go all Viking hat.
People often say, "How can WotC provide a game when one group wants A, and another group wants Z, the exact opposite?" Some folks want dragonborn, tieflings, and warlords in the PHB. Others just want the classic races and the classic classes. This system gives them both what they want -- and gives us in the excluded middle a bunch of options as well. We are excluded no more!
Saturday, 28th April, 2012, 12:49 PM #73
Scout (Lvl 6)
And they continue to make the same mistakes all over again.
Saturday, 28th April, 2012, 12:57 PM #74
Cutpurse (Lvl 5)
Am I the only here to think that this post created a division out of nowhere? I think it offered another subject for the edition war...
But maybe it's only my imagination...
Saturday, 28th April, 2012, 01:02 PM #75
Magsman (Lvl 14)
Of course in my opinion if Sword and Sorcery is a genre that D&D is going to try and do, then weird-humans like tieflings belong far more than the Tolkien knock-off elves/dwarves/halflings that we're getting. So one more sign that 5e is going a direction I won't like.
Saturday, 28th April, 2012, 01:06 PM #76
Guide (Lvl 11)
Edit: Ah now I get it! Then weird humans belong far more into generic 5th Edition worlds than standard fantasy races do.
Well, I disagree anyway. The theme and style of stories is mostly independetnt from the parts that make the setting the story takes place in. Dark Sun is very S&S, but has all the standard races. Wheel of Time has more Hyborian-style races, but is still High Fantasy.
It's what you make of it.
Last edited by Yora; Saturday, 28th April, 2012 at 01:10 PM.
Saturday, 28th April, 2012, 01:30 PM #77
Waghalter (Lvl 7)
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Rarity for races is plain simply not necessary. Just say the DM (or the campaign setting or the group as whole, depending on playstyles) decides what races are readily available.
But if they do this, I'll still have halforcs and gnomes, but no halfelves in my setting, despite both being "uncommon". And halforcs will be a common sight and gnomes a rarity in world.
I'd much rather see a common, uncommon, rare system for vancian spells.
If stuff like teleport and scry are rare spells, those who love their scry-buff-teleport can say rare spells are readily available and I can say rare spells are really hard to aquire and they might never appear in the game.
Saturday, 28th April, 2012, 02:17 PM #78
Spellbinder (Lvl 16)
On the other hand, they're assumed. Everyone has some ideas about them, which means you don't have to establish much. Having to explain things to people is a barrier to getting them in the game. And yes, you have to explain to most people what the word "Tiefling" refers to. Expanding the game doesn't have to be about adding new races front and center, it can be a matter of doing the old ones better. For example, Dragon Age has done pretty well by simply giving us new takes on old tropes, as has Pathfinder.
Proliferation is also a problem. If you keep the basic races and start adding on to them, things just get confusing. A new player does not need to see ten or fifteen races to choose, and new races can't really be inserted in place of the old ones. It's really best to have a few standards on page 1 and then let people add a selection of other ones on later to spice things up.
And, for whatever discussion one wants to have about race options, it's important to remember that they are really icing on the cake. The majority of all D&D characters are probably humans, which somehow never get old.
Saturday, 28th April, 2012, 02:20 PM #79
Guide (Lvl 11)
Please people! Make sure you're writing complete sentences. You can't just leave out a couple of words and hope people still understand what you mean. Saw it happening three or four times on this forum just today.
Saturday, 28th April, 2012, 02:21 PM #80
Lama (Lvl 13)
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