darjr
I crit!
Healing surges didn't bother me initially. The meta of it eventually started to annoy me.
For example, when a player couldn't be healed because they were out of surges. This idea seems to lead to that same kind of 'breaking immersion' meta gaming that I didn't like about healing surges. Isn't it a goal of 5e to try to not break immersion with meta gaming?
I also think naming them Hit Dice is a minor misapplication of the term.
I would rather have the heal skill provide some small measure of hit point recovery and let other classes have access to minor magical healing.
Something like a fighter with a very devout religious background getting a minor lay on hands ability or a magic user with a religious ritual that takes several minutes to cast or a barbarian brew that grows hair on your chest but leaves you a little tipsy for a few minutes or will get you stinking fall down drunk if you imbibe to much.
If the issue is that there needs to be some kind of cap on this so that players couldn't spam them, then put those limits on the minor magical healing abilities and limit the heal skill. After all isn't it a trope where a healer has done all that they can and must let nature take it's course?
For example, when a player couldn't be healed because they were out of surges. This idea seems to lead to that same kind of 'breaking immersion' meta gaming that I didn't like about healing surges. Isn't it a goal of 5e to try to not break immersion with meta gaming?
I also think naming them Hit Dice is a minor misapplication of the term.
I would rather have the heal skill provide some small measure of hit point recovery and let other classes have access to minor magical healing.
Something like a fighter with a very devout religious background getting a minor lay on hands ability or a magic user with a religious ritual that takes several minutes to cast or a barbarian brew that grows hair on your chest but leaves you a little tipsy for a few minutes or will get you stinking fall down drunk if you imbibe to much.
If the issue is that there needs to be some kind of cap on this so that players couldn't spam them, then put those limits on the minor magical healing abilities and limit the heal skill. After all isn't it a trope where a healer has done all that they can and must let nature take it's course?
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