I'm A Banana
Potassium-Rich
Martial dalies are not so much wrong as they are rather unnecessary. You don't have to have a unified structure to have balance. In fact, for a lot of folks, a unified structure is a negative (sameness! kludging! unrealistic!), so you're better off embracing a diversity.
Play the fighter. Are you bored? Does 5e's looser stunt structure help you feel unencumbered, or do you feel like you can't do anything because there's not big colorful boxes telling you specifically that you can? Do we maybe need to put more of that into the player's hands and leave less up to pure DM fiat?
Play it. Keep honest track of what you do during the game. If all you do is roll attacks, then clearly SOMETHING went wrong in the design.
I'm actually a little surprised that no one is talking about all the things that the fighter can do that are NOT combat related. Intimidate and Survival and Endurance...these dudes are not just single-pillar sword-swingers, and given the design of the Caves of Chaos (which can easily turn against someone who just charges in), I'd think these abilities would feature in more heavily and thus add some variety to gameplay.
Play the fighter. Are you bored? Does 5e's looser stunt structure help you feel unencumbered, or do you feel like you can't do anything because there's not big colorful boxes telling you specifically that you can? Do we maybe need to put more of that into the player's hands and leave less up to pure DM fiat?
Play it. Keep honest track of what you do during the game. If all you do is roll attacks, then clearly SOMETHING went wrong in the design.
I'm actually a little surprised that no one is talking about all the things that the fighter can do that are NOT combat related. Intimidate and Survival and Endurance...these dudes are not just single-pillar sword-swingers, and given the design of the Caves of Chaos (which can easily turn against someone who just charges in), I'd think these abilities would feature in more heavily and thus add some variety to gameplay.