D&D 4th Edition Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad - Page 22




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  1. #211
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    As the chimera's fire breath washes over him, the fullblade flashes with a white light and the air around the blackguard chills considerable, saving him from the pain of the flames.

    OOC: @cabana - Amarande's got no idea how to operate this thing, he's just got the beast pinned in the area.
    @FourMonos - Amarande has 9 fire resistance, so only 1 damage from the attack.
    Last edited by renau1g; Thursday, 30th August, 2012 at 03:56 AM.

 

  • #212
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    There is a low grind as the cage mechanisms speed into life. You can hear the soft hum of electricity, indicating the focefield is about to reactivate.

    GM: The cage will close at the end of your turn, this turn! So if you end your turn in the caged area....

    Thanks r1, I missed that, fixed THP.
    @Velmont I'll change your target to B1 then.

    Forgot the displacer beast saves: vs. ongoing 5: nope. vs. ongoing 10: no

  • #213
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    OOC: no worries r1, I'm mostly curious to see if Amarande keeps whaling on the displacer beast when the door closes. Don't mind Pok, he is just upset about the paperwork and possible damage claims. EDIT, Pok would have used Fade Away after taking damage. Effect: Pok is invisible until he attacks or until the end of his next turn.


    Upon being hit with the flames, Pok immediately started patting himself out, winking out of sight at the same moment.
    Last edited by CaBaNa; Thursday, 30th August, 2012 at 03:25 PM.
    MAGIC!

  • #214
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    Quote Originally Posted by stonegod View Post
    OOC: Welcome to Paragon Healing.
    ooc: River is number 1 in my book.


    Rumbum smiles a toothy grin Ah ha Haa...Rumbum thank you priest. He then picks himself up and charges the nearest bugbear, which happens to be prone in front of him, connecting with a brutal slicing blow.

    actions

    movement: stand
    attack: charge b2: 1d20+15+2(CA) +1(charge) = hit(36) for 17

    mark b2
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #215
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    OOC: Today is my last day at job, so I'll be giving away my actual computer. I'll be without computer for the week-end and Tuesday, I'll know more what I'll have for my new job. I'll give news next week.

    During that time, if you need to NPC River, I allow any player to NPC him if I take time to act. Continue to sustain Moment of Glory, even if dazed. Feel free to use any Encounter and At-Will power. Avoid using power that deal damage on bloodied enemy as it stun River.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #216
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    Silently patting out the last of the flames, Pok crept silently along the floor behind Amarande and out of the way of the Chimera. The gnome relied on his boots to finish the silent journey to the panel, then set to work reeling in the chain attached to the Chimera.

    After activating the panel, his form sparkled back into sight, leaving no cover to hide behind. *That wasn't nearly far enough, well done Pok, now you die...* the sudden loss of color to Pok's face had instant universal balance, as the large emerald the Ogre was greedily pocketing dissipated into mist and the brutes face gained three shades of anger.

    The displacer beast nearly loses a paw as the cage door closes shut.

    OOC

    is still invisible from Fade Away
    takes 10 fire
    dr 5
    lose 5 thp, 4 thp left


    Move to H6 (Stealth as part of movement 27)

    Minor to shift 2 squares (doesn't break stealth)

    Standard activate Panel 36 arcana
    Wench drags the Chimera 10 feet toward cage leaving it in L4-M5

    EOT
    Save vs Ongoing damage Success

    Cage shuts on the displacer beast

    Pok becomes visible again

    Visions of Avarice ends

    (invisible castle was down, so rolls below.)



    Pok


    DR 5

    "Readied" Immediate Actions



    If an enemy moves adjacent to Pok, he will use "Moonstride"

    If Pok takes damage he will use "Fade Away"

    If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

    If Pok is hit by an attack he will use "Cape of the Mountebank" (not this round)



    Pok stat block

    Master Pok d'Sivis
    - Male Gnome Wizard 9
    War Courier
    Touched by Khyber (Escaped Thrall)
    Passive Perception: 15, Passive Insight: 20
    AC21)20, Fort:15, Reflex21)20, Will:18 (Shift BoTFM) -- Speed:5
    HP: 47/52, THP: 4, Bloodied:26, Surge Value:13, Surges left:6/6
    Power Points left: 1
    Initiative +11
    Action Points: 0, Second Wind: NOT USED
    Powers:
    Phantom Bolt
    Winged Horde
    Light, Mage Hand, Prestidigitation
    Suggestion
    Ghost Sound as minor
    Fade Away
    Boots of the Fencing Master
    Viper Belt
    Orb of Nimble Thoughts
    Wand of Accuracy
    Grasping Shadows
    Ebony Razors
    Enemies Abound
    Eyebite
    Moonstride
    Familiars Call
    Spectral Image Spellbook
    Wizard's Escape Spellbook
    Horrid Whispers
    Visions of Avarice
    Visions of Ruin
    Cape of the Mountebank
    Phantom Chasm Spellbook Phantasmal Assailant Spellbook
    Mirage Arcana Spellbook


    CB Summary


    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Pok d'Sivis, level 9
    Gnome, Wizard (Arcanist)
    Arcane Implement Mastery Option: Wand of Accuracy
    War Courier (+2 to Stealth)
    Theme: Escaped Thrall

    FINAL ABILITY SCORES
    STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

    STARTING ABILITY SCORES
    STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


    AC: 20 Fort: 15 Ref: 20 Will: 18
    HP: 52 Surges: 6 Surge Value: 13

    TRAINED SKILLS
    Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

    UNTRAINED SKILLS
    Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Escaped Thrall Utility: My Mind Is My Own
    Gnome Racial Power: Fade Away
    Wizard Utility: Ghost Sound
    Wand of Accuracy Power: Wand of Accuracy
    Wizard Utility: Light
    Wizard Utility: Mage Hand
    Wizard Utility: Suggestion
    Wizard Utility: Prestidigitation
    Wizard Attack 1: Phantom Chasm
    Wizard Attack 1: Winged Horde
    Wizard Attack 1: Phantasmal Assault
    Wizard Attack 1: Grasping Shadows
    Wizard Attack 1: Horrid Whispers
    Warlock Attack 1: Eyebite
    Wizard Utility 2: Spectral Image
    Wizard Utility 2: Moonstride
    Wizard Attack 3: Ebony Razors
    Wizard Attack 5: Phantasmal Assailant
    Wizard Attack 5: Visions of Avarice
    Wizard Utility 6: Wizard's Escape
    Wizard Utility 6: Familiar's Call
    Wizard Attack 7: Enemies Abound
    Wizard Attack 9: Mirage Arcana
    Wizard Attack 9: Visions of Ruin

    FEATS
    Level 1: Ritual Caster
    Level 2: Arcane Familiar
    Level 4: Twilight Adept
    Level 7: Dual Implement Spellcaster
    Level 8: Enlarge Spell
    Level 8: Improved Initiative

    ITEMS
    Spellbook
    Shimmering Cloth Armor (Basic Clothing) +1 x1
    Cape of the Mountebank +1 x1
    Boots of the Fencing Master x1
    Comprehend Language
    Wand of Psychic Ravaging +1
    Orb of Nimble Thoughts +2 x1
    Wand of Psychic Ravaging +2 x1
    Viper Belt x1
    Resplendent Gloves (heroic tier) x1
    ====== End ======


    Last edited by CaBaNa; Friday, 31st August, 2012 at 05:47 PM.
    MAGIC!

  • #217
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    GM: Technically the cage doesn't close until end of turn, so Amarande can still move out of cage this turn.

  • #218
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    OOC: is Amarande in the cage?
    MAGIC!

  • #219
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    GM: Right now he is. I drew the outline of a cage on the opposite wall. Those were the dimensions when you guys came in the room.

  • #220
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    Amarande continues to battle the panther, but this time the creature disappears and the knight almost cleaves his own ally at the beast's trick.

    They are both so focused on the enemy that they are unable to put out the flames.

    OOC

    So, while this looks like it will end up with Amarande stuck in the cage with the beast, he really didn't know Pok was going to do that and even if he did, he knows nothing about arcane thingamijigs, so hence his less than tactical move.

    *Start of turn - both A & U take damage (1 & 5 respectively)

    Move: n/a
    Minor: n/a
    Standard: Masterstroke on Panther; dmg (incl 5 self inflicted) (1d20+20+2=23, 2d12+3+5+5=29) Critical Miss & Amarande loses 5 thp's from the attack.
    End of turn: A's save; U's save (1d20=4, 1d20=8) both fails.... wow, not a good turn here.....

    Note: Amarande's defense are one higher than noted below from being adjacent to companion


    Amarande Visgoth
    Amarande Visgoth—Male Vryloka Fey Beast Tamer Blackguard Kensei 11
    Initiative: +6, Low-Light, Passive Perception: 19, Passive Insight: 15
    AC: 28, Fort: 24, Reflex: 20, Will: 27 — Speed: 7
    HP: 90/90+8 thp, Bloodied: 45, Surge: 26, Surges left: 11/12;
    Action Points: 1/1, Second Wind: Not Used, Milestones 0
    Powers -
    Dominator's Strike
    Vengeance Strike

    Dread Smite
    Masterstroke
    Lifeblood
    Shroud of Shadow
    Vice's Reward
    Deliverance of Faith
    Student of the Sword
    Frost Brand Attack Power
    Backlash Tattoo

    Blood of the Mighty
    Knightly Intercession
    Heal Fey Beast
    Wrath of the Gods
    Dwarven Githplate healing
    Ornament of Alertness


    Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends).

    Ulvellyn—Key Beast 10
    Initiative +6; Low-light, Passive Perception 11
    AC: 26, Fort: 22, Reflex: 26, Will: 26 — Speed: 8
    HP: 35/45; Bloodied 22
    Trait: Allies gain a +1 power bonus to all defenses while in the aura 1

    http://http://leb.wikia.com/wiki/LEB...igoth_(renau1g)
    Last edited by renau1g; Wednesday, 5th September, 2012 at 03:19 AM.

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