Tehnai
First Post
... Because I'm running the game with my French group next week.
Before I do anything, let's meet our participants!
GM Nai: That would be me, I've started playing DnD about 12 years ago with a single session of Second Edition, and then moved on to third, which I played essentially every day during high school. When 4E came out, I fell in love. 8 months later, I got bored, joined the OSR and have been running retro-clones since. I've also GMed pretty much all of the major RPGs at some point, and ran quite a few small press games. Even though I've been playing a lot of DnD lately, I dream of narrativist gaming at night
Alex: Alex doesn't have much experience with roleplaying games. I introduced him with Anima: Beyond Fantasy (forgive me) and he has since joined the band. He's played a few indie RPGs, some retro-clone games, a session of VtR and a session of MHRP. He played the Cleric of Pelor
Kevin: Kevin as pretty much only played 4E. He's just joined the group and it was his first game with us. He's been looking foward to, on one hand, try out 5E, and also wishes to try out old school games at some point in the future. He played the rogue.
Frank: Frank's been a good friend of mine since high-school, and he's there at essentially every one of my gaming sessions. He's a less of a narrativist gamer than I am, but our tastes are pretty much in sync. He played the fighter.
Francis: Another high school buddy from way back. As far as I can tell, he likes everything. Especially superhero RPGs, but he's not really fussy. I've never really seen him complain about a system. He played the wizard.
Shea: Shea's played one other gaming session with me, using ACKS, but otherwise as no experience in roleplaying games whatsoever. He's very eager to learn, though, and is quite active for a newer addition. He played the Cleric of Moradin.
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My Opinion, Pre-Game
I'm a neophile. I like shiny and new, but knowing myself as being such a person, I tried as much as possible to keep my excitement down, as to be able to get a decent playtest, instead of turning into a blabbering schoolgirl.
I still really liked this. I thought advantage was a really clever mechanic and seemed to cut down on a lot of math. I loved how it was, to me, a modern retro-clone, alittle less retro than ACKS and LotFP, sure, but still a second generation retro-clone. I loved the old school monsters, but also loved that each of them had a little twist. The spells were all nice and flavorful, and having both Vancian spells and cantrips/orisons meant everyone could do something every turn. In short, I had be overcome by my neophiliac ways.
The Game Session
The party murdered everything. It started with the kobolds, who were victims of bad luck, outside of their caves. On of them escaped, got reinforcement, and set an ambush inside the cave. The party never came, they left for the goblin's den instead.
First encounter things of note : Nothing of note, really, the rogue tried to hide in a bush and failed miserably, but it was a kobold massacre.
Things got crazy, fast. The 8 or so goblins were getting crushed, and a few of them decided to run off and plead to the hobgoblins in room 23 for help. 13 hobgoblins went down the stairs, and they were all murdered one-by one, save one of them, who after getting seperated from his group, went to get the Ogre to help and ran. The ogre died in about 3 rounds, not hitting once.
Second encounter report : I thought that was getting out of hands, fast, but it ended up being a really tense and fun encounter. Everybody spent some of their ressources, the cleric of Moradin's Defender ability made him and the fighter a terrifying. The rogue kept finding ways to improvise ways to hide, get advantage and get his Sneak Attack in. The wizard went down, but succeeded his first death save. The cleric of Moradin went down to 1 HP.
The players essentially kidnapped the hobgoblin children and gave them to the church of Pelor, back in town. Took the day off and came back the next morning.
They came back soon enough so that the ogres corpse was still there, stinking up the place something fierce. The went to explore his den, finding a few things he kept to himself, including the keg of brandy. For some reason, the Fighter and the Cleric of Pelor decided to get drunk in the middle of the caves, and start partying loudly. This, obviously, was a terrible idea, calling over about the 20-something goblins nearby, and their warchief.
Third Encounter report : That was a strange encounter. The goblins barely managed to scratch anyone (the two that were hit were intoxicated, thus took less damage), even if they had surprise and were, well, a hoard. The wizard cast sleep and managed to knock out about two thirds of them, there were 8 goblins and the warchief still up. The rest of the round was pretty uneventful. On the goblins second turn, the warchief managed to hit the Cleric of Moradin, making it so all of his 8 goblin buddies had advantage against him for the turn. The cleric then proceded to dodge 8 goblin attacks while they had advantage, it was a little ridiculous. The team barely took damage, and pressed on.
Our heroes went on to find the hobgoblin warchief and a retinue of guards (like, 10-ish of them, if I recall right). Using the oil in the rogue's bull's eye Lantern, they slicked the stairs down of which they were fighting, and won, mostly to pushing, slipping and shoving. The lone hobgoblin warchief yielded at the end, accepting (with blood oath) to defend the nearby village for a year and a day, in exchange for his life and the life of his few remaining men.
Fourth Encouter report : Clever thinking can and will always dominate combat. Oiling stairs is always funny, too.
Thoughts About the Playtest
We had a blast. My favorite bit was the lack of flanking mechanic forced the rogue to find new and interesting ways to hide and get advantage. I really liked the spells in general (perhaps except spiritual hammer, which, when used, was a little underwhelming due to misses, but I digress) and absolutely love the advantage/disadvantage system. The character sheets were nice and it was really easy to explain what worked how to all the players, even the ones with little experience in RPGs.
The only thing I found a little off was the Comprehend Language spell. I felt like it should've had a ritual version. Just saying.
I'll post the player reports when I get them.
Before I do anything, let's meet our participants!
GM Nai: That would be me, I've started playing DnD about 12 years ago with a single session of Second Edition, and then moved on to third, which I played essentially every day during high school. When 4E came out, I fell in love. 8 months later, I got bored, joined the OSR and have been running retro-clones since. I've also GMed pretty much all of the major RPGs at some point, and ran quite a few small press games. Even though I've been playing a lot of DnD lately, I dream of narrativist gaming at night
Alex: Alex doesn't have much experience with roleplaying games. I introduced him with Anima: Beyond Fantasy (forgive me) and he has since joined the band. He's played a few indie RPGs, some retro-clone games, a session of VtR and a session of MHRP. He played the Cleric of Pelor
Kevin: Kevin as pretty much only played 4E. He's just joined the group and it was his first game with us. He's been looking foward to, on one hand, try out 5E, and also wishes to try out old school games at some point in the future. He played the rogue.
Frank: Frank's been a good friend of mine since high-school, and he's there at essentially every one of my gaming sessions. He's a less of a narrativist gamer than I am, but our tastes are pretty much in sync. He played the fighter.
Francis: Another high school buddy from way back. As far as I can tell, he likes everything. Especially superhero RPGs, but he's not really fussy. I've never really seen him complain about a system. He played the wizard.
Shea: Shea's played one other gaming session with me, using ACKS, but otherwise as no experience in roleplaying games whatsoever. He's very eager to learn, though, and is quite active for a newer addition. He played the Cleric of Moradin.
---------------------------------
My Opinion, Pre-Game
I'm a neophile. I like shiny and new, but knowing myself as being such a person, I tried as much as possible to keep my excitement down, as to be able to get a decent playtest, instead of turning into a blabbering schoolgirl.
I still really liked this. I thought advantage was a really clever mechanic and seemed to cut down on a lot of math. I loved how it was, to me, a modern retro-clone, alittle less retro than ACKS and LotFP, sure, but still a second generation retro-clone. I loved the old school monsters, but also loved that each of them had a little twist. The spells were all nice and flavorful, and having both Vancian spells and cantrips/orisons meant everyone could do something every turn. In short, I had be overcome by my neophiliac ways.
The Game Session
The party murdered everything. It started with the kobolds, who were victims of bad luck, outside of their caves. On of them escaped, got reinforcement, and set an ambush inside the cave. The party never came, they left for the goblin's den instead.
First encounter things of note : Nothing of note, really, the rogue tried to hide in a bush and failed miserably, but it was a kobold massacre.
Things got crazy, fast. The 8 or so goblins were getting crushed, and a few of them decided to run off and plead to the hobgoblins in room 23 for help. 13 hobgoblins went down the stairs, and they were all murdered one-by one, save one of them, who after getting seperated from his group, went to get the Ogre to help and ran. The ogre died in about 3 rounds, not hitting once.
Second encounter report : I thought that was getting out of hands, fast, but it ended up being a really tense and fun encounter. Everybody spent some of their ressources, the cleric of Moradin's Defender ability made him and the fighter a terrifying. The rogue kept finding ways to improvise ways to hide, get advantage and get his Sneak Attack in. The wizard went down, but succeeded his first death save. The cleric of Moradin went down to 1 HP.
The players essentially kidnapped the hobgoblin children and gave them to the church of Pelor, back in town. Took the day off and came back the next morning.
They came back soon enough so that the ogres corpse was still there, stinking up the place something fierce. The went to explore his den, finding a few things he kept to himself, including the keg of brandy. For some reason, the Fighter and the Cleric of Pelor decided to get drunk in the middle of the caves, and start partying loudly. This, obviously, was a terrible idea, calling over about the 20-something goblins nearby, and their warchief.
Third Encounter report : That was a strange encounter. The goblins barely managed to scratch anyone (the two that were hit were intoxicated, thus took less damage), even if they had surprise and were, well, a hoard. The wizard cast sleep and managed to knock out about two thirds of them, there were 8 goblins and the warchief still up. The rest of the round was pretty uneventful. On the goblins second turn, the warchief managed to hit the Cleric of Moradin, making it so all of his 8 goblin buddies had advantage against him for the turn. The cleric then proceded to dodge 8 goblin attacks while they had advantage, it was a little ridiculous. The team barely took damage, and pressed on.
Our heroes went on to find the hobgoblin warchief and a retinue of guards (like, 10-ish of them, if I recall right). Using the oil in the rogue's bull's eye Lantern, they slicked the stairs down of which they were fighting, and won, mostly to pushing, slipping and shoving. The lone hobgoblin warchief yielded at the end, accepting (with blood oath) to defend the nearby village for a year and a day, in exchange for his life and the life of his few remaining men.
Fourth Encouter report : Clever thinking can and will always dominate combat. Oiling stairs is always funny, too.
Thoughts About the Playtest
We had a blast. My favorite bit was the lack of flanking mechanic forced the rogue to find new and interesting ways to hide and get advantage. I really liked the spells in general (perhaps except spiritual hammer, which, when used, was a little underwhelming due to misses, but I digress) and absolutely love the advantage/disadvantage system. The character sheets were nice and it was really easy to explain what worked how to all the players, even the ones with little experience in RPGs.
The only thing I found a little off was the Comprehend Language spell. I felt like it should've had a ritual version. Just saying.
I'll post the player reports when I get them.