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    Monte on Logic in RPGs

    Monte Cook (one of the designers of D&D 3E, and until recently of D&D Next) has written a short essay on "Logic in RPGs" over on his journal, The Chapel Perilous. It largely deals with the concept of rules-heavy and rules-light systems ("rulings not rules") and the effects such systems have on gameplay, while clearly stating his preference for the latter. It's not a new theory by any stretch, but it goes some way to codifying it clearly.

    You can read the essay here.
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    Last edited by Morrus; Wednesday, 6th June, 2012 at 03:04 PM.

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