Frog God Games buys Necromancer Games

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  1. #1
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    Frog God Games buys Necromancer Games

    Frog God Games announced today that they are acquiring Necromancer Games, the award-winning publishing house known for Necropolis, Rappan Athuk, City of Brass, Tomb of Abysthor, Crucible of Freya, Tome of Horrors, and many other famous titles. The purchase of Necromancer Games considerably increases Frog God Games’ influence in the tabletop gaming industry.

    Frog God Games will re-animate several of Necromancer Games’ products in the future to provide its customers with revised and expanded products for a variety of tabletop editions.

    “The merging of the companies made sense,” said Bill Webb, CEO of Frog God Games. “As primary developer of the Necromancer line of products, I created Frog God Games with the same aesthetics and design principles in mind. We are all about capturing that hard-edged Retro feel in both our Pathfinder Roleplaying Games and our Swords & Wizardry product lines.” The acquisition will provide Frog God Games with the use of Necromancer Games extensive intellectual property, allowing re-imagination and expansion of existing work, as well as new products under both labels. Frog God Games will maintain a separate product line of Necromancer Games products, which so far has included the Tome of Horrors Complete and will soon include Rappan Athuk.

    Frog God Games will re-animate several of Necromancer Games’ products in the future to provide its customers with revised and expanded products for a variety of tabletop editions. “The integration of both companies will take place over the next few months. Our customers will continue to receive the same high quality books which they have come to expect” stated Webb.

    Necromancer Games, which will continue to operate under that name, is now a wholly owned subsidiary of Frog God Games. The company has not published new material since 2007, although it produced nearly 100 titles from 1999-2007. The Company’s other founder, Clark Peterson will remain involved in an advisory capacity, and will continue to contribute to the company’s success.

    About Frog God Games
    Founded in April 2010, Frog God Games publishes resources for the tabletop roleplaying games Pathfinder Roleplaying Games and Swords & Wizardry. Its products are known for their grand adventure settings and high quality production values. “If our hardcovers won’t last you a lifetime of use, we have not made a high enough quality product”, said Webb. Frog God Games currently serves over 2500 customers in USA, Canada, Brazil, Europe, South America, China, Japan, Australia and New Zealand, and has produced over 70 books for Pathfinder Roleplaying Games and Swords & Wizardry in the past two years. The writers of Frog God Games have won numerous ENnie Awards. For more information about Frog God Games visit its website at
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  • #2
    Here's to hoping they support Dungeon Crawl Classics too.

  • #3
    Grandfather of Assassins (Lvl 19)

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    I look forward to their 5E about 15 months or so.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

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    A great day indeed!

    I have bought many things over the years from both companies and will continue to support them both.

    I love the Complete Swords & Wizardry Rulebook. I and also you The Tome of Horrors books.

  • #5
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    Frog God has already been Necro's successor in all respects save the strictly legal for some time. This move makes a lot of sense.
    Jeff Heikkinen

    Top 16 in Paizo's RPG Superstar 2015

    Still writing, playtesting and laying out the Fantasy Infinity project. Look for the playtest version on DriveThruRPG any decade now!

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    Riiibblich... riiibblich...

    Good name in man and woman, dear my lord,
    Is the immediate jewel of their souls.
    Who steals my purse steals trash; 'tis something, nothing;
    'Twas mine, 'tis his, and has been slave to thousands;
    But he that filches from me my good name
    Robs me of that which not enriches him
    And makes me poor indeed.

    -Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.

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  • #8
    yeah good news

  • #9
    From the description of Tome of Adventure Design:
    A fantasy adventure game, at its very heart, is about developing an open-ended “story” of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what’s going to happen, and the result is an evolving set of surprises for both the referee and the players.

    I am really, really liking the move away from "it's the GM's story" that dominated gaming for so long.

    This book has gone on my list.

  • #10
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    What took them so long? Now all I want to see is some agreement with the Judges Guild folks and the return of Wilderlands of High Fantasy for Swords & Wizardry.

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