(I'm aware this is going to be merged into News)

Tom LaPille's 0 for 2 so far.

The tactical subsystem basically amounts to called shots - a darling of early 90s D&D knockoffs and as far as I know the only game really using them still is GURPS.

Seriously. -5 to hit to give a knockdown effect? In a system with bounded accuracy and only 5ft of movement to stand back up? And everyone gets power strike? From a 4e perspective I find this ... disappointing.