two_fishes
Explorer
Okay, I am sure I'm not the first person to do this, and I'm sure I won't be the last. But I wanna make a Jedi Knight for 4e, and Hybrid seems like the way to go. Here is my stab at it, at Heroic Tier. I would love suggestions to improve the build, both mechanically and also thematically as well as Item suggestions.
====== Created Using Wizards of the Coast D&D Character Builder ======
Keyleth, level 10
Elf, Rogue|Psion
Discipline Focus (Hybrid): Telekinesis Focus (Hybrid)
Psionic Augmentation (Hybrid): Hybrid Power Point Option
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Staff)
FINAL ABILITY SCORES
Str 8, Con 10, Dex 19, Int 18, Wis 14, Cha 14.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 15, Int 14, Wis 14, Cha 14.
AC: 19 Fort: 15 Reflex: 20 Will: 18
HP: 58 Surges: 6 Surge Value: 14
TRAINED SKILLS
Insight +12, Perception +14, Diplomacy +12, History +14, Acrobatics +14
UNTRAINED SKILLS
Arcana +9, Bluff +7, Dungeoneering +7, Endurance +5, Heal +7, Intimidate +7, Nature +9, Religion +9, Stealth +9, Streetwise +7, Thievery +9, Athletics +4
FEATS
Level 1: Weapon Proficiency (Rapier)
Level 2: Backstabber
Level 4: Surprising Charge
Level 6: Versatile Expertise
Level 8: Weapon Focus (Light Blade)
Level 10: Psionic Initiative
POWERS
Hybrid at-will 1: Force Punch
Hybrid at-will 1: Acrobatic Strike
Hybrid daily 1: Spinning Blade Leap
Hybrid utility 2: Agile Recovery
Hybrid at-will 3: Force Hammer (replaces Force Punch)
Hybrid encounter 3: Low Slash
Hybrid daily 5: Telekinetic Maul
Hybrid utility 6: Ignoble Escape
Hybrid at-will/encounter 7: Kinetic Buffer
Hybrid daily 9: Profit from Weakness
Hybrid utility 10: Prescient Defense
ITEMS
Adventurer's Kit, Dagger, Vengeful Rapier +2, Staff of Forceful Rebuking +2, Magic Cloth Armor (Basic Clothing) +3
====== Created Using Wizards of the Coast D&D Character Builder ======
Keyleth, level 10
Elf, Rogue|Psion
Discipline Focus (Hybrid): Telekinesis Focus (Hybrid)
Psionic Augmentation (Hybrid): Hybrid Power Point Option
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Staff)
FINAL ABILITY SCORES
Str 8, Con 10, Dex 19, Int 18, Wis 14, Cha 14.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 15, Int 14, Wis 14, Cha 14.
AC: 19 Fort: 15 Reflex: 20 Will: 18
HP: 58 Surges: 6 Surge Value: 14
TRAINED SKILLS
Insight +12, Perception +14, Diplomacy +12, History +14, Acrobatics +14
UNTRAINED SKILLS
Arcana +9, Bluff +7, Dungeoneering +7, Endurance +5, Heal +7, Intimidate +7, Nature +9, Religion +9, Stealth +9, Streetwise +7, Thievery +9, Athletics +4
FEATS
Level 1: Weapon Proficiency (Rapier)
Level 2: Backstabber
Level 4: Surprising Charge
Level 6: Versatile Expertise
Level 8: Weapon Focus (Light Blade)
Level 10: Psionic Initiative
POWERS
Hybrid at-will 1: Force Punch
Hybrid at-will 1: Acrobatic Strike
Hybrid daily 1: Spinning Blade Leap
Hybrid utility 2: Agile Recovery
Hybrid at-will 3: Force Hammer (replaces Force Punch)
Hybrid encounter 3: Low Slash
Hybrid daily 5: Telekinetic Maul
Hybrid utility 6: Ignoble Escape
Hybrid at-will/encounter 7: Kinetic Buffer
Hybrid daily 9: Profit from Weakness
Hybrid utility 10: Prescient Defense
ITEMS
Adventurer's Kit, Dagger, Vengeful Rapier +2, Staff of Forceful Rebuking +2, Magic Cloth Armor (Basic Clothing) +3