billd91
Not your screen monkey (he/him)
But, that's not the dissociated part. Why is it, when I trip someone, I can ONLY trip one person per round, no matter what? AND, if I trip someone, I can never, ever hit someone as hard as I possibly can. Until six seconds later, when I can.
The only difference is the refresh rate.
BIG difference here. I can try it multiple times in a fight. E and D moves, I can't. My PC's desires have nothing to do with it. The structure of the powers prevents it and not for consistent in-game reasons either.
But what's this about multiple attacks now? How does that enter into this? I'm starting to think your ranting is going all out of control.
It certainly does prevent him from trying a move multiple times. You cannot, ever, hit someone as hard as you can AND trip someone in the same round. No matter what.
Aside from knockdown and deadly strike not being the same move at all, I believe I can use them together. I'm not seeing anything saying I can't use one of my CS dice to apply knockdown while using another for deadly strike. I just can't go all out with deadly strike because I'm also trying to accomplish something else.
That said, I can try to trip again next round. So, yes, I can try a move multiple times in a fight. I don't see how you can argue you can't.
Nice way to change the scenario. My point is, no matter how many CS dice you have, you cannot spend them on damage and tripping. Why not? Why can I only trip someone if I hold back on attacking him.
Note, I will only be attacking one target here. There's no provision at the moment, for me to gain additional actions. So, no matter what, I cannot hit someone as hard as I can and knock them off their feet. Doesn't matter if I'm 1st level or 20th.
We've only got 5 levels of character here. Multiple attacks may be in the offiing, we don't know yet. A bit premature to say you can't do it "no matter what." (And technically, that isn't even true thanks to cleave - although that is dependent on particular circumstances.)
But, like I said, we'll do all sorts of mental gymnastics to show how anything non-4e is easily associated. I mean, the same argument you give here applies EQUALLY to AEDU attacks.
I think we're seeing more people disagree with that than agreeing in this thread. You may be the one who is incorrect.
Yup, tap dancing. I mean, it's been shown how many times how ridiculously easy this is to adjust. Heck, Next has the rules BAKED RIGHT IN. Is that all 4e required? A paragraph saying, "Hey if you want a slower healing rate, don't give them full HP after a full rest, just give them X healing surges back"? Really? Yet, 5e gets the pass and 4e doesn't.
What makes you think 5e is going to get a free pass on overnight healing? Because people have been focusing on other topics? How about 5e get's a "let's wait and see" because it's not in final form yet? 4e? That's not being play tested any more. They made their decision and those of us critical of it made ours.
So, fans complain about a missing mechanic, the developers give them EXACTLY what they want, but, screw them? So, why bother in the first place? I mean, we're talking what, two years? Maybe? From the time 4e is released until Essentials?
This makes the bad assumption they gave me exactly what I wanted with Essentials. Sure, there are classes that aren't based around AEDU, but there are still plenty of elements of 4e I consider warts. Besides, how long am I supposed to wait for WotC to give me the game I want? I was put off of 4e before the PH2 came out - I decided I wasn't going to wait that long when Paizo already had a game more to my liking in the pipeline. For that matter, WotC had already put out a game more to my liking (3e) than the one they replaced it with. So, why am I supposed to wait 2 years for a mid-edition revision of the game?
Why on earth would any game company court you then? They fixed the problem. They should you exactly how, within the context of the AEDU system, you can create characters that fit perfectly with your playstyle. Never mind that you could simply have done it yourself, the same way that we did every other edition of D&D.
They fixed a problem, not the problem. And why would they want me as a customer? When they were producing RPGs I liked, I bought a lot of stuff from them. Isn't that enough of a reason?