Hussar
Legend
KM said:Forcing the DM to take a heavy-handed "rulings, not rules" approach is ALSO forcing a particular playstyle. As I've said elsewhere, I don't want to have to decide "what makes sense" on every little action that the PC's attempt. They should be able to roll some dice and tell me the outcome without me having to do squat. Of course, if I WANT to do squat, I need to be able to, seamlessly, as well
But, isn't there a happy medium here? Mechanics that cover, say, most situations that arise, while leaving a fairly large chunk of exceptions where the DM is expected to mediate. Taking the Prone example - most of the time the plain English definition of Prone applies - you've knocked the thing off its feet and its lying on the ground. Now, 4e goes a step further and says that this condition is also abstract in that it applies equally to everything. So, when dealing with stuff that doesn't have feet, you expect the DM to step in and apply some creative narration on how that thing grant's combat advantage.
That's pretty much what I want. I don't want the mechanics to spell out specifics and then a shopping list of exceptions. I want the mechanics to be broadly applicable, and intuitive enough that it makes sense most of the time, and leave it to the DM and make it expressly explicit in big freaking letters for the hard of reading that it is up to the table on how to deal with corner cases.