Campaign Websites???


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  1. #1
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    Campaign Websites???

    I was wondering how many DMs had campaign websites and whether or not it helped them organize their campaigns better. Post your views, opinions, experiences etc. I've sort of been toying around with the idea of making one. Also, what should I include? I think I seem to remember there being an article in Dragon by Johnn Four, but I really can't remember where or if it really existed (and I'm too lazy to get up and look for it at the moment)
    "My name is Will... Will Negates."

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    I think there is an article in the newest Dragon. I like them - and it has helped me.
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  • #3
    Yes, I maintain one for my main game. It is invaluable.

    What to include? Regional info, NPC info, history/timeline, rumors, house rules, game logs - at the very least.
    "Ta quel tanya edan gurthauya ten' ho ardhon"



  • #4
    Helps alot, especially since all my RPing is online! Provide setting info, bios, maps, and general important tidbits. Mostly useful for newcomers to the group.

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    Yup, my Scarred Lands campaign will have an accompanying web site, and probably a Story Hour as well.

    Planned contents: Game logs, NPC's, any new items/rules/feats/spells etc we make in our game, and so on.
    By the edge of those wilds warriors had charged
    But now the year and the generals were gone
    And the grass grew in the armors hollow on the hills.

    -- The Graymere Annals, 3704 CE

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    Oh yeah, they help a lot!

    Sometimes you also get nice feedback from people other than your players, and it is nice to have it accessible from everywhere. It is also a nice place to put stat blocks for your PCs and NPC up, in case someone forgot thair character sheets (my players are mostly still university students, which in the NL means you go back to your parents during the weekends for laundry and free food , hence they often forget to bring them. )

    Rav
    "The best advice I ever got was from an elephant trainer in the jungle outside Bangalore. I was doing a hike through the jungle as a tourist. I saw these large elephants tethered to a small stake. I asked him, 'How can you keep such a large elephant tied to such a small stake?' He said, 'When the elephants are small, they try to pull out the stake, and they fail. When they grow large, they never try to pull out the stake again.' That parable reminds me that we have to go for what we think we're fully capable of, not limit ourselves by what we've been in the past." -Vivek Paul

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    If you don't see your players on a somewhat daily basis; websites a godsend.

    * Character Generation: Everyone has access to the rules
    * Events/Summaries: No one's asking what happened last time.
    * NPCs: No one's forgetting the name of the Evil Overlord
    * House Rules: See character generation. Its nice to have them in one spot where they can reference them during off hours.

    Happy gaming!
    "I asked Dave to please send me his rules additions, for I thought a whole new system should be developed. A few weeks after his visit I received 18 or so handwritten pages of rules and notes pertaining to his campaign, and I immediately began work on a brand new manuscript. "Greyhawk" campaign started the first D&D campaign! About three weeks later, I had some 100 typewritten pages, and we began serious play-testing in Lake Geneva, while copies were sent to the Twin Cities and to several other groups for comment. DUNGEONS & DRAGONS had been born."
    EGG, Dragon #7

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    http://www.geocities.com/rangerwickett/Home.html

    It's mostly just a storyhour page, and it's of no use to the players in those games, since both games are completed now. However, I also have some art on there, some of my prestige classes, and a few other things.

    I think I probably should start a site for my current game, but I'll be leaving them by the end of this semester anyway. Accursed college tuition is too high.

  • #9
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    Thanks for the tips/advice/examples guys! Have I mentioned how much I love this place lately? Who cares if I have...

    I LOVE THIS PLACE!!!

    Ahem. Thanks again, I'm really thinking of starting one up since our groups playing schedule tends to be rather erratic.
    "My name is Will... Will Negates."

    Creative Mountain Games--They do the work, so you can play!

    GO ILLINI!!!

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