Li Shenron
Legend
Studying the BECMI/RC mass battle rules and evaluating their future use in 5e...
The rules seem easy enough so that a mass battle can be used in a D&D campaign without detract too much from the flow of the game. I tried to simulate one battle so far, and it took maybe 15 minutes only, but I was left with some questions. I realize that these rules are old and mass battles have never be central to D&D, thus maybe I won't get much comments here but let's try...
1- How are you supposed to use the information on advance/retreat a number of miles after each round?
In my simulation I had 2 armies vs 2 armies, let's say Humans vs Orcs. The first human army got the lead on their direct opponents and drove them back a few rounds in a row, while the second human army was pushed back. This meant that after just 2 rounds, they were already a few miles away from each other, and this cause serious doubts to me...
Do you have to advance those miles if the battle outcome says so (my feeling is yes, you have).
How are the armies supposed to interact when far away? (e.g. according to the rules they both do the same tactic each round, how do you explain that when 10 miles away? an army gets a penalty if another allied army has routed, but how does the first army know from such distance?)
And most importantly... the rules say that an army that has moved away from the field is out of the battle but... where does the field end? Clearly it cannot be that 1 mile away means out of battle because that's what happens after just one round most of the times.
2. The rules say that all armies on one faction are following the same tactic (on a round basis). It would seem more interesting and more realistic to me to allow different tactics to each army. Is this feasible?
For instance in my case the winning human army would have reasonably kept doing the same tactics, while the losing human army would have probably reacted to losing by changing its tactic, but I was stuck with applying the same tactic to both each round.
3. Does fatigue stack?
I think not, and this is a small issue indeed, but the RAW says that you apply the penalties for each condition, and conditions are that an army is (a) moderately fatigued and (b) severely fatigued. Is a severely fatigued army also moderately fatigued, i.e. should I stack the penalties?
(note that this has nothing to do with fatigue rules or conditions of the individual characters)
4. Can one side just surrender? Can some army surrended individually even if the others on the same side are still fighting?
The rules don't mention anything about surrender, but I very much think it is a possible decision!
5. Does the Casualties bonus/penalty on the tactics table apply to both sides or only to the first side?
I first read these rules in Dark Dungeons and it clearly said only to the first side, but then I checked the BECMI books and it seems they apply to both sides. I don't have Rules Cyclopaedia, did it update these rules or are there the same as BECMI and Dark Dungeons introduced some modifications?
---Thank you for any suggestions!---
The rules seem easy enough so that a mass battle can be used in a D&D campaign without detract too much from the flow of the game. I tried to simulate one battle so far, and it took maybe 15 minutes only, but I was left with some questions. I realize that these rules are old and mass battles have never be central to D&D, thus maybe I won't get much comments here but let's try...
1- How are you supposed to use the information on advance/retreat a number of miles after each round?
In my simulation I had 2 armies vs 2 armies, let's say Humans vs Orcs. The first human army got the lead on their direct opponents and drove them back a few rounds in a row, while the second human army was pushed back. This meant that after just 2 rounds, they were already a few miles away from each other, and this cause serious doubts to me...
Do you have to advance those miles if the battle outcome says so (my feeling is yes, you have).
How are the armies supposed to interact when far away? (e.g. according to the rules they both do the same tactic each round, how do you explain that when 10 miles away? an army gets a penalty if another allied army has routed, but how does the first army know from such distance?)
And most importantly... the rules say that an army that has moved away from the field is out of the battle but... where does the field end? Clearly it cannot be that 1 mile away means out of battle because that's what happens after just one round most of the times.
2. The rules say that all armies on one faction are following the same tactic (on a round basis). It would seem more interesting and more realistic to me to allow different tactics to each army. Is this feasible?
For instance in my case the winning human army would have reasonably kept doing the same tactics, while the losing human army would have probably reacted to losing by changing its tactic, but I was stuck with applying the same tactic to both each round.
3. Does fatigue stack?
I think not, and this is a small issue indeed, but the RAW says that you apply the penalties for each condition, and conditions are that an army is (a) moderately fatigued and (b) severely fatigued. Is a severely fatigued army also moderately fatigued, i.e. should I stack the penalties?
(note that this has nothing to do with fatigue rules or conditions of the individual characters)
4. Can one side just surrender? Can some army surrended individually even if the others on the same side are still fighting?
The rules don't mention anything about surrender, but I very much think it is a possible decision!
5. Does the Casualties bonus/penalty on the tactics table apply to both sides or only to the first side?
I first read these rules in Dark Dungeons and it clearly said only to the first side, but then I checked the BECMI books and it seems they apply to both sides. I don't have Rules Cyclopaedia, did it update these rules or are there the same as BECMI and Dark Dungeons introduced some modifications?
---Thank you for any suggestions!---