Besieged by Bones OOC

renau1g

First Post
Quick question too, are we going to have linked backgrounds? i.e. are we friends, acquaintances, just people of influence in the community that were appointed, etc?

I just like to weave in details if possible.
 

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kinem

Adventurer
For aasimar, I don't know if there's a standard nerf, but if not getting a bonus only to Wis or Cha seems fair.

You could have linked backgrounds but that depends on what backgrounds people come up with.

Otherwise, you will at least have traveled together from the capital, which is about a week's journey.
 

SelcSilverhand

First Post
According to the PSRD they don't have HD or level adjustments.

"Aasimar Characters
Aasimars are defined by class levels—they do not possess racial Hit Dice."

Same for Tieflings. With GM approval of course, you would be able to still be 2nd level.

Alternatively, here is a section from the Player's Guide to the Council of Thieves game where they talked about the power bump that Tieflings(and Aasimar) have over standard races:

Playing Tieflings
Since tieflings are slightly more powerful than the base
races, check with your GM before you create a tiefling
character. The difference in power is slight enough that
some GMs won’t mind letting you play a tiefling, but the
following requirements can help to mitigate the disparity
between the races—your GM may require one of the
following from you (or a similar restriction) if you play a
tiefling. Work with your GM to find a solution that pleases
your entire group.
XP Debt: Before you gain actual XP to progress in level,
you must “work off” an XP debt equal to half what you
normally need to reach 2nd level. This puts you slightly
behind other characters in the party, who will reach higher
levels more quickly than your character, but as you gain
levels, this gap narrows.
NPC Class: Your GM might require you to begin a
tiefling character as a commoner, expert, adept, or warrior
at 1st level.
Tiefling Trait: If your GM allows bonus traits, he might
require your tiefling character to take the “Infernal Bastard”
trait (see page 9); this trait is designed to “depower” the
basic tiefling race to bring it more in line with the power
afforded to a typical PC race.
PC Boons: Your GM can simply give the other PCs a
boon to bring their races up in level to equal the slightly
increased power afforded to the tiefling. Allowing a nontiefling
PC to gain an additional +2 bonus to an ability
score that doesn’t already have a racial bonus applied to
it is one solution, as is increasing a non-tiefling’s starting
cash by 500 gp.



Infernal Bastard: You are a tiefling. You might be an
escaped slave, a hidden shame, or a homeless vagabond,
but whatever your upbringing, life has been particularly
hard on you. You have suffered greatly, nearly starving to
death one winter, nearly being beaten to death by racist
sailors one summer, and so on. Whether or not these
experiences have made you a bitter and cynical scoundrel
or a pious and hopeful optimist is up to you, but one thing
is certain—you are something less than even your tiefling
kin. Perhaps it is a result of your hard life, or perhaps it is
due to some fault in your fiendish heritage, but you lack
a tiefling’s standard resistances to cold, electricity, and
fire—instead, you merely have a +2 bonus on all saving
throws made against these effects. Likewise, you do not
have the ability to use darkness as a spell-like ability once
per day—instead, you may choose any one 0-level spell
that you can instead use at will as a spell-like ability.
 

kinem

Adventurer
Thanks, SSC.

That reminds me: everyone gets 2 traits.

DT, the question becomes: Why are you interested in an aasimar? Fluff, stats, resistances, or daylight? If I know that, I can better work out a nerf that preserves what you want.

One thing that I won't do is an XP penalty. Everyone starts at level 2, if the game goes on long enough and we keep playing, we might go to level 3. I won't be tracking individual xp.
 

Deuce Traveler

Adventurer
Thanks, SSC.

That reminds me: everyone gets 2 traits.

DT, the question becomes: Why are you interested in an aasimar? Fluff, stats, resistances, or daylight? If I know that, I can better work out a nerf that preserves what you want.

One thing that I won't do is an XP penalty. Everyone starts at level 2, if the game goes on long enough and we keep playing, we might go to level 3. I won't be tracking individual xp.

I wanted to go the Paladin route, and an aasimar would be perfect for the charisma and wisdom bonus. Stats and fluff.
 


renau1g

First Post
So kinem, anything extraordinarily different in the fantasy world vs. the "traditional" fantasy that I should be aware of before background building?
 

kinem

Adventurer
The only real difference is that I'm trying to maintain a little bit of a human-centric medieval vibe. Low fantasy, low level, but not necessarily low magic. A world in which armies of men with swords and horses and such are seen as the main source of power (though the reality may be otherwise). Powerful monsters (angels, demons, dragons) are known to exist but are rare and basically legendary.

I considered going human-only, but that is a world idea I want to flesh out more and maybe incorporate into a hi-tech magic setting, so this game won't be that.

Social organization is basically feudal, in that there are kings, nobles, and commoners. Society is however more 'modern' than a real medieval society would have been, so for example gender inequality is less.
 

SelcSilverhand

First Post
I'm up for tying some storylines together. I've got lots of travel time before the plague, and time afterwards of roaming around looking for people to aid me in killing off the remaining undead citizens.

I updated my traits as well.
 


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