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Thread: Besieged by Bones OOC
Wednesday, 22nd August, 2012, 04:57 PM #41
Defender (Lvl 8)
OK, ren. Let's try to get character creation done by Monday so we can get started.
BTW, what do you guys think of the pre-IC story? Is it a good idea to have it?
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Wednesday, 22nd August, 2012, 08:01 PM #42
Lama (Lvl 13)
It gives context. I'm going to have to have some idea of the kingdom I am in, the fortress area to be protected, and the situation we are in to properly roleplay my character as opposed to rollplaying.
Thursday, 23rd August, 2012, 04:34 PM #43
Cutpurse (Lvl 5)
I'm enjoying it so far. It gives us some insight into the mover's and shakers of the kingdom while we get everything ready.
Thursday, 23rd August, 2012, 08:46 PM #44
Ready for Review
Code:Name: Weiss Magie Class: Cleric Race: Human Size: M Gender: Male Alignment: NG Deity: Erastil Str: 13 +1 (03p.) Level: 2 Dex: 12 +1 (02p.) BAB: +1 HP: 19 (10+1d8+2) Con: 14 +1 (05p.) CMB: +2 Int: 10 +0 (00p.) CMD: +13 Wis: 18 +4 (*10p.) Speed: 20' Cha: 14 +2 (*05p.) Init: +3 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +7 +2 +1 +0 +0 +0 20 Touch: 11 Flatfooted: 19 Base Mod Misc Total Fort: 3 +2 +0 +5 Ref: 0 +1 +0 +1 Will: 3 +4 +0 +7 Weapon Attack Damage Critical MW Morningstar +3 1d8+1 20x2 Languages: Common Abilities: Race : Ability Human : +2 to (WIS) Human : Favored Class (Cleric): +1 hp at 1st/2nd Human : +1 skill point per level Human : Bonus feat Traits Reactionary - +2 to Initiative Feats: Feat - Location - Description Human 1 - Extra Channel - 2 extra channels per day Level 1 - Heavy Armor Prof - Proficient with Heavy Armor Spells Prepared 0st Level / DC14 ----- 4 Day : Create Water, Mending, Stabilize, Light 1st Level / DC15 3+1 Day : Sanctuary, Shield of Faith, Bless, Enlarge Person (d) Domains: Growth (Plant); Animal Powers: Growth - As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 7. Animal - Speak with Animals (Sp): You can speak with animals, as per the spell, for a number of rounds per day equal to 7. Channels positive energy (11x/day) Skill Points: 18 Skills Ranks Mod Misc Total *Diplomacy 1 +2 +3 +6 Heal 1 +4 +3 +8 *Knowledge (nature) 1 +0 +3 +4 *Knowledge (religion) 2 +0 +3 +5 *Spellcraft 1 +0 +3 +4 Equipment: Cost Weight Priest's Outfit MW Morningstar 308gp 2lb Heavy Wooden Shield 7gp 10lb Banded mail 250gp 35lb Wand of Cure Light Wounds 750gp 1lb Backpack 2gp 2lb Waterskin 1gp 4lb Rationsx2 1gp 1lb Total Weight:55.0lb Money: 181gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 50.00 51-100 101-150 300 450
Monday, 27th August, 2012, 02:54 PM #45
Ok, I think I'm ready for review
Monday, 27th August, 2012, 04:42 PM #46
Superhero (Lvl 15)
Sorry, I have to bow out of this time issues don't allow me to complete a character in time. Have a lot of fun everyone.
Sorry for wasting your time
Tuesday, 28th August, 2012, 12:14 AM #47
Defender (Lvl 8)
WD, sorry to see you go but it's much better to realize upfront that there's a problem instead of having to drop out later. If your time situation changes, you are welcome to re-join.
Four PCs is enough so we will get started. I'd say we still have a balanced party. In any case this isn't exactly a traditional game so I wouldn't worry too much about that.
ren, you should have 2 Traits. Mark, you just need equipment, I take it. Both of you should post in the RG.
As I said everyone gets a heavy warhorse. This may have been a gift from the kingdom, if you didn't already have a steed; you can work that into your background as you see fit.
You can assume that it comes with the following:
heavy warhorse: studded leather barding, military saddle, bit & bridle, saddlebags (can hold 250 lbs), animal feed (10 days)
AC 18 (t 13, ff 14); hp 19; Fort +8, Ref +7, Will +3; Init +4; Speed 50 ft; Perception +8
Melee bite +5 (1d4+5), 2 hooves +5 (1d6+2)
Note: Ride skill, Handle Animal
Each of you has received a letter from the office of King Jarvis. From what you know of how the Court works, it is probable that the King himself did not hand pick you; he spends much of his time obsessing over the worsening security situation on his southern border (some say that his own meddling with the nations to the south has backfired), and the rest of it on women and wine.
In any case, you have each been appointed as Wardens of Absten until such time as the King appoints a new Baron to rule there. You have each been given an additional title and responsibility as well.
As Wardens you will be entitled to draw a stipend, paid not by the king, but by tax money from Absten. No one has told you how much this should be; you must determine that. The more you enrich your own coffers, of course, the less will remain for the people under your rule.
Diego Jose Delgado de Castile, aasimar paladin
Sheriff; in charge of the administration of justice
Rollen Spiel, human dirge bard
Loremaster; in charge of the library at Fort Pierre, and instruction of the people
Cáel Grosvenor, human ranger
Surveyor; in charge of assessing the geography and natural resources of the Barony
Weiss Magie, cleric of Erastil
Chaplain; in charge of the spiritual and physical health of the garrison at Fort Pierre
Later I'll post in the IC thread and then we can start
Tuesday, 28th August, 2012, 01:45 AM #48
Lama (Lvl 13)
Sweet... there's a new sheriff in town. Do we each have assigned staff? Who runs the actual armed militia? Is there a militia?
Tuesday, 28th August, 2012, 05:34 PM #49
All set kinem. Thanks.
Friday, 31st August, 2012, 02:05 AM #50
Quick note: I'm on vacation next week, Monday is a holiday and I am going to see a baseball game, and then I'm off the rest of the week with my kids before school starts, so expect much slower posting from me.