D&D Next (5E) New D&D Next Playtest Packet Is Here!




+ Log in or register to post
Page 1 of 2 1 2 LastLast
Results 1 to 10 of 102

Hybrid View

  1. #1

    New Packet Is Up!

    Quick! Get it now before the site explodes!

    Dungeons & Dragons Roleplaying Game Official Home Page - Playtest

    It has character creation AND adventure creation rules!

  2. #2
    Registered User
    Thaumaturgist (Lvl 9)

    The Shadow's Avatar

    Join Date
    Feb 2004
    Location
    Corvallis, Oregon, United States
    Posts
    880

    Ignore The Shadow
    Thank you! Got it and am proceeding to devour!
    "All right, I am not the Shadow. You have nothing at all to worry about. Except, oh, wait, I'm pointing a gun at you."

    --The Shadow

  3. #3
    Registered User
    Defender (Lvl 8)



    Join Date
    Nov 2010
    Location
    Auckland
    Posts
    423

    Ignore Ichneumon
    Now that was painless.

    Time to make use of my project's lengthy compilation time ...

  4. #4
    I notice it's missing one rather important thing: An adventure? We can't even use Caves of Chaos from packet 1 because the monsters are different.
    Last edited by GX.Sigma; Monday, 13th August, 2012 at 11:46 PM.

  5. #5
    Registered User
    Minor Trickster (Lvl 4)

    Kelvor Ravenstar's Avatar

    Join Date
    Jun 2005
    Location
    Toronto, Ontario
    Posts
    231

    Ignore Kelvor Ravenstar
    Disappointment at only having the four classes, but from the discussion in the PA podcasts, the other classes are still in very early development.

    Very happy to see Opportunity Attacks return in this version, not sure how I feel about it being a Reaction though, makes defending hard. The Combat Superiority Dice for the Fighter have enough options for me.
    I like the changes to the Rogue, more ways to get Sneak Attack and the increas in SA damage is very good.

  6. #6
    Definitely a smoother download process this time. No issues with that. I will be back later to contribute to discussion once I have had a chance to, you know, actually read the new stuff!

  7. #7
    Quote Originally Posted by GX.Sigma View Post
    I notice it's missing one rather important thing: An adventure? We can't even use Caves of Chaos from packet 1 because the monsters are different.
    On Twitter they said an adventure would be coming next week.

  8. #8
    Registered User
    Gallant (Lvl 3)

    Ebon Shar's Avatar

    Join Date
    Mar 2007
    Location
    Bellingham, Washington, United States
    Posts
    303
    I Defended The Walls!

    Ignore Ebon Shar
    I'm still at work, so I can't look at the files, but has Multi-classing been addressed? If so, is it more like 1E or 3E? Thanks.
    http://templeofevil.wordpress.com/

  9. #9
    Registered User
    Magsman (Lvl 14)

    Johnny3D3D's Avatar

    Join Date
    Dec 2007
    Location
    Claysburg
    Posts
    2,130

    Ignore Johnny3D3D
    Still reading, but a few things stick out to me during a brief scan. (Note: There are things I like too. However, I'm only currently pointing out some of the potential negatives so as to help refine the game -the point of the playtesting.)

    The wording of Low-Light Vision is somewhat clumsy. If there's no light within the distance given, how could I treat shadows as normal light? I'd be in complete darkness, right? I believe I know what they mean here, but I'm not entirely sure.

    I'll have to wait and see how it works in actual play, but the Hill Dwarf traits seem overall far more useful than those of the Mountain Dwarf.

    Two person gripes which I do not expect others to share (and don't really impact play much either): 1) Something about the look of the new character sheet bugs me. I have no idea what it is, and I'm sure it is functional, but something I can't quite put my finger on bugs me. 2) I still wish there would be a way to do initiative without attaching Dexterity to it so heavily.

  10. #10
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Mar 2007
    Location
    Richmond, Va
    Posts
    17

    Ignore Ashilyn
    I still like what I'm seeing so far, particularly with the backgrounds and specialties and what they add to a character. I also like that they brought back Opportunity Attacks, and a move action dedicated to being able to move while still getting away from them (and combat) better than a 5ft step.

    The two weapon fighting rule sticks out to me as weird, though. I get what it's supposed to do - if you're wielding two of the same weapon, it's the same max damage but higher min damage, and it's a nice thought and I love the spirit of the idea. But at the same time it's a little baffling

+ Log in or register to post
Page 1 of 2 1 2 LastLast

Similar Threads

  1. Thoughts on 6-7-13 Playtest Packet
    By zoroaster100 in forum D&D and Pathfinder
    Replies: 139
    Last Post: Friday, 21st June, 2013, 03:11 PM
  2. New playtest packet available.
    By Rune in forum D&D and Pathfinder
    Replies: 190
    Last Post: Friday, 22nd February, 2013, 08:56 PM
  3. next playtest packet due when?
    By heptat in forum D&D and Pathfinder
    Replies: 13
    Last Post: Monday, 17th December, 2012, 05:32 AM
  4. New D&D Next Playtest Packet Is Here!
    By Morrus in forum News
    Replies: 101
    Last Post: Tuesday, 21st August, 2012, 06:34 PM
  5. Playtest Packet #2 - Healer
    By Jraynack in forum Alea Publishing Group Hosted Forum
    Replies: 2
    Last Post: Monday, 10th July, 2006, 05:21 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •