Monday, 20th August, 2012, 01:40 AM #1
Thaumaturgist (Lvl 9)
- Join Date
- Mar 2008
° Ignore Evenglare
So did they just drop modularity ? This is what has me worried.
So they released the warlock and sorcerer, that's cool and all but then I began to remember them talking about modularity and playing the game you want to run. So I was under the impression that magic systems would be modular, but with the release of warlock and sorcerer those classes seem to be tied to the magic system of their choice. This ISNT what they initially promised. The original verbiage implied that you would be able to play a wizard and then how you cast your spells were whatever kind of spell system that the DM had for his campaign.
Originally they wanted each class to be extremely basic and then from there you would be able to attach modules to build up complexity as you see fit. Now with the introduction of warlock and sorcerer it seems those classes are very specific and antithetical to what was originally promised.
By Oni in forum D&D and PathfinderReplies: 15Last Post: Friday, 10th February, 2012, 10:00 AM
By Falling Icicle in forum D&D and PathfinderReplies: 16Last Post: Wednesday, 8th February, 2012, 10:59 PM
By Aldarc in forum D&D and PathfinderReplies: 7Last Post: Friday, 13th January, 2012, 11:40 PM
By Saint&Sinner in forum D&D and PathfinderReplies: 5Last Post: Friday, 13th January, 2012, 09:08 PM
By DocSER in forum D&D and PathfinderReplies: 18Last Post: Thursday, 12th January, 2012, 02:06 AM