1. Borrowed from H.M.Gimlord and Mal Malenkirk...and Johnmeier1
2. I've also borrowed Voda Vosa's map tool idea. In combat, you are allow to move your own token when you perform a move action. If you damage an enemy, you can deduct the amount of hp you cause to the creature.
Player Info: Include mini stat blocks in your posts. Mini-stat blocks allow you to keep track of your own healing surges, power usages, acquired items, etc... without having to ask the DM all the time. It's not the end of the world if you forget, but please be sure to include it when you are posting an action block. It also make it easier for me to check basic stats.
Triggers: Fox's Cunning Trigger - Immediate Reaction to the First Enemy that attacks me in melee
Init: +5 Speed: 5 Perception:22 Insight: 20
AC: 21 F/R/W:17/18/22
HP: 30/61 Surges: 4/8 Surge Value: 15 AP: 1
Languages: Allarian, Imperia, Draconic
Str:8 Dex:14 Wis:14 Con:14 Int:10 Cha:22
At Will - Jinx Shot, Cutting Words
Encounter - Second Wind, Fox's Cunning, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Word (0/2), Words of Friendship, Chord of Dissonance, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
Daily - Arrow of Ill Omen, Arrow of Warning, Bracers of Archery, Inevitable Shot, Songbow of Vanishment, Warding Arrow
Full Character Sheet
Passive checks: I will use Perception and Insight and put information in private sblocks for certain players. If you are not one of the intended characters, please do not read these spoilers. The character, however, is welcome to, in character, reveal the contents of the spoiler to the others in game, remember that talking is a free action (but keep in short)
Players roll initiative individually, bad guys roll one initiative roll
Players with higher init than bad guys go first then all the bad guys go
Then all the players go. From this point, we alternate players vs bad guys
Good guy turns happen in first post - first acted order.
Illegal post-overs will be resolved in that round
Legal post-overs stand even if each didn't know the other was posting (Please use Go Advanced or Preview Post to avoid this)
DM Posts during combat will include:
Status of all players, monsters, NPCs etc... indicating Name, Location, HP/MaxHP, State, Healing Surges Left, Action Points left (i.e.:: Arkavas I6 -1/41 Dying HS 0 AP 1)
Map in the form of a grid, hopefully with coordinates
Enemy Mini Stat Blocks including HP, AC, Fort, Refl, Will, Immunities, Resistance, and Basic Attack. If there are more specialized powers, I will post them at the time of their use. Trigger powers for bad guys. If you provoke an AoO or a listed power during your turn you can roll the result (it will make less work for the DM and give you a rapid response)
Time: II will give players 48 hours to post, at the end of which time I reserve the right to RP the player's character on his behalf. I will use the most appropriate actions and At-Will powers only.
Exceptions: If you will be out for a long time and unable to post, please let the party know and assign responsibility to either myself or another, willing player for RPing your character, or I can write in a scenario that takes you out of the picture until your return (The former is preferred).
Treasure: Keep a wish list on your character sheet up to date with what you would like, and I’ll try to accommodate within reason. Items will be given relative to player level. Parcel Gold/Items will be evenly divided at the end.
Die Rolling: Roll your dice on Invisible Castle. If invisible castle is down, you can also use the Enworld Dice roller (but please select the SMALLER results in your profile) In IC, highlight the die roll in your post and use the 'Insert Link' button to post a link to your die rolls.
Out of Character Content: Post out of character content (i.e.: complaints, tactics, mechanics, etc...) in a spoiler with the letters 'OOC' in the title or the OOC tag.
ooc: Please introduce yourselves in character and provide your statblock with the post.
Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)
Vermitrax walks to the gates again. Following him is a clumsy and uncoordinated man, dressed in dark mail. All its features covered by stained black cloth. He brandishes a great sword in his right hand, and its dragging it. Vermitrax sits on a rocky outcrop, waiting for the others to join him. The odd man stands right in front of him.
Resistances: 5 Cold, 10 Force
Surges value: 13
Necromancy apprentice gain 2 thp when you hit with necromancy powers
Illusion apprentice target of illusion spells get -2 to hit you TEOYNT
Full Sheet'!A61= Does not provoke using ranged and close attacks in melee, +1 to attacks, and +1 to reach on melee attacks
Unnoticed until he stopped and coughed quietly, an indistinct man sits innocuously by the gate. Its hard to describe him as his features fade from memory when not looked upon. He nods to the gathering group, and quietly introduces himself as Dox.
FYI DM: Once Dox moves, he is essentially considered hidden (by a combination of Shadow Walk, One with Shadow, and Darting Shadow). His Passive Stealth is 33.
Dox—Male Shade Son of Peresefa Executioner 8
Initiative: +10, Passive Perception: 19, Passive Insight: 14
AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 — Speed: 6
HP: 64/64, Bloodied: 32, Surge: 16, Surges left: 9/9
Resist 3 ongoing, 4 all vs target last hit
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
One with Shadow
2 Assassin Poisons (daily)
Elven Battle Leather Armor (encounter)
Rope of Climbing (free)
The sound of metal on metal can be heard for some distance, as Kamotz and his packmate tromp up the path. As they get closer the sound becomes easier to comprehend, it is the steady bashing of the shifter's flail against his shield and Whiggins armor. When the pair reach the gate, Kamotz stops the cacophonous din and grins. I smell death. the grin never leaves Kamotz face as he sniffs the air and scratches Whiggins.
Initiative +3 Passive Insight 24 Passive Perception 22 Senses Low-Light
HP 50/50; TempHP 0; Bloodied 25; Surge Value 12; Surges Per-Day 9/9
AC 24 Fortitude 18 Reflex 17 Will 19
Second wind; Not Used
Action point; 1
At-will: Holy Strike, Lance of Faith, Divine Challenge
Encounter: Longtooth Shifting, Healing Word, Heedless Fury, Call of Challenge, Death Surge, Shining Symbol
Daily:Blood of the Mighty, Avenging Flame, Gravesite
Consumable; Fey Step Potion, Unguent of Darkvision, Vial of Darkness
Passive Insight 14 Passive Perception 19; Senses Low-Light
HP 67 Bloodied 33 Surge Value 16; Surges Per-Day 1
AC 19 Fortitude 18 Reflex 17 Will 16
Resist 0 (5 all damage while ridden, Impenetrable Barding)
Speed 8 (9 While ridden, Riding Boots)
Hi everyone! Sharpe shouts, the dragon he is riding on landing on the ground with a thump.
My name is Sharpe and this is Dragon! I'm a half-elf but I'm half-human too! I wear an evil eyepatch but I have a cool new saddle for the dragon and cool new armor for me! He says, pointing to his glistening white chainmail with a picture of angel wings on it.
Those are dragon wings...I think. Cool huh?
And I claim the first magic item I see!
Hi skeletor! Sharpe says patting the dark figure on the back. Now lets get this party started so the Necromancer here can get to his Lich becoming!
Staggering Note, Guiding Strike
Majestic Word X2, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion, [s]Moment of Escape, Noxious Breath (Dragon), Revitalizing Incantation
Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence), Song of Discord, Come and Become Sharpe's Pet! (Ring of Dragon's power 1 ), Dragon I Choose You! (Ring of Dragon's power 2 ), Armor of the Exalted +1
Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.
Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.
Malifixindalaunt The White Dragon
Malifixindalaunt (Veserab) Level 6 Lurker
Large shadow beast (mount)
HP 60/60; Bloodied 30 Surge 1/1
AC 20; Fortitude 20; Reflex 17; Will 17
Speed 4, fly 8 (clumsy)
Immune noxious breath
Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.
Bite • At-Will
Attack: +11 vs. AC
Hit: 2d6 + 5 damage.
Wing Claw • At-Will
Attack: +11 vs. AC
Hit: 1d6 + 5 damage.
Noxious Breath (poison, zone) • Encounter
Attack: Close blast 4; +9 vs. Fortitude
Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.
Diving Wing Rake • Standard, At-Will
Effect: Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.
Skills Stealth +12
Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
Con 17 (+6) Int 2 (–1) Cha 4 (+0)
Alignment Evil Languages —
I'll be out of town, starting this weekend, for a couple of weeks. I'll probably have access to the internet during that time but PBP isn't going to be a priority to me, so don't assume I'm going to have the time to post.
Hey everyone. I'm sorry to inform you, but I can't continue to run three adventures. I've chosen to close this one. I'll give xp for monsters killed within the next couple days.
Sorry to you as well as this adventure was linked to yours. I'm don't know what else to say other than I'm burning out a bit. As for this adventure, I know that we are in an encounter in progress. Let's just say that this encounter never took place. I'll give credit for the first encounter and monsters killed thus far in this one.
Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)