SJ
Explorer
Working on a D&D game for 15th level characters, and the last four-hour session will take place on a swamp-like plane of the abyss, where the evil Plaguelord (thanks, Chris Pramas) has set up shop, planning his vindictive attack on the Prime plane.
I need help with what kinds of things can the party (basic 6-member group) run into on their way to the finale. I envision some kind of city/circle/keep that the Plaguelord uses (and defends with some Pit Fiends) for the last location, but I'm struggling with the lead-in.
I'd appreciate some resources/ideas on 8 or 9 encounters to challenge a 15th level party. I'm not sure what an abyssal plane might feature, or what are some good encounters for high level characters.
And anyone going con'ing in Memphis anytime soon....Don't Look!
Thanks, GMs
SlappinJoe
I need help with what kinds of things can the party (basic 6-member group) run into on their way to the finale. I envision some kind of city/circle/keep that the Plaguelord uses (and defends with some Pit Fiends) for the last location, but I'm struggling with the lead-in.
I'd appreciate some resources/ideas on 8 or 9 encounters to challenge a 15th level party. I'm not sure what an abyssal plane might feature, or what are some good encounters for high level characters.
And anyone going con'ing in Memphis anytime soon....Don't Look!
Thanks, GMs
SlappinJoe