Agreed. My party has 3 AoE combatants (invoker, sorcerer, fighter) and 2 single target combatants (ranger, paladin) though even the latter two have a bit of AoE (the paladin has some bursts and blasts, the ranger is hybrid cleric).That said, half damage from melee and ranged attacks can make swarm fights really grindy for a party with only a few close and area attacks.
A different party mix would certainly change how swarms play.
Agree with this too.The party was under-strength and had mostly melee and ranged attacks, so I replaced one of the swarms with an equal-level spider and dropped the other completely.
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I think it speaks to the strength of the 4e system that I was able to estimate the likely difficulty of the fight for the PCs so accurately and make on the fly adjustments so easily and seamlessly.