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Wednesday, 26th September, 2012, 05:18 PM #1
*Finally* read playtest 2 - 2d10 time!
Finally read (but not yet played) the playtest 2 materials...and I very much like it. As soon as I am able I'll be starting a campaign with it - there's definitely enough of a core system here to get underway with (my games always involve a lot of rules improvisation anyway, and my players enjoy this style).
It reminds me a lot of BECMI. A *lot*. And I suspect I may be one of these "old" fellas they are trying to entice back – I completely skipped 4e, 3.5e and almost but not quite 3.0e.
I'll be swapping out d20 for 2d10 - I just much prefer the bell curve. For advantage - 3d10 take highest 2. For disadvantage - 3d10 take lowest 2. Probably critical hits on 19 or 20, critical misses on 2 or 3. I've had a good look at the probabilities (thanks anydice.com) for these and they seem quite reasonable (to my mind - that is, they make things harder, but not too hard).
Yeah, I'm excited by this...and hopefully playtest 3 isn't too far away either!
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