Thread: Zeitgeist: Player motivations
Sunday, 7th October, 2012, 10:18 PM #1
Novice (Lvl 1)
- Join Date
- Feb 2012
- United States
ř Ignore Crispy120286
Zeitgeist: Player motivations
This is to the DM's currently running Zeitgeist.
The group i will be running Zeitgeist for i am currently playing with (we're playing Carrion Crown) and i came to the realization that a few of them are exp hungry and loot hungry. Not to say they wont roleplay when the time comes but after ever session its all "how much exp?" or after every battle "i loot the bodies". I know Zeitgeist isn't like that as much and its narrative is much more complex than Carrion Crown.
What should i do to motivate my players for better roleplaying? or steer them away from the traditional loot and exp route and more storyline?
By LeStew in forum EN PublishingReplies: 1Last Post: Wednesday, 24th October, 2012, 08:49 PM
By Morrus in forum Public Wiki PagesReplies: 0Last Post: Sunday, 15th April, 2012, 03:47 PM
By Sedric the Hero in forum EN PublishingReplies: 5Last Post: Tuesday, 10th May, 2011, 08:01 AM
By Lansolyn in forum RPGs & Tabletop Gaming DiscussionReplies: 8Last Post: Sunday, 28th March, 2010, 12:48 AM
By Mistwell in forum RPGs & Tabletop Gaming DiscussionReplies: 2Last Post: Friday, 31st October, 2008, 08:57 PM