Thanks for the feedback. Maybe I can cheat a few other things (spacing at the top, spacing between sections of the text block) and go one point size bigger on the font. Even just one point would be 16% bigger.
I've thought of using many more icons instead of text and have exactly the ones suggested (and arm for melee, a shield for AC, etc.) But I'd like more graphics/color on the back in some way. But one drawback is coming up with icons for a few things like spell resistance or damage resistance. A lighting bolt bouncing off a shield or a sword bouncing off a shield was the best we came up with, but to some degree each needs to be explainable. Maybe a single card that lists what each symbol means would help.
Not sure I want to break a creature across multiple cards... but I can see doing different cards for different versions of a creature.
I think the name on the front is pretty easy to cover in both examples. Just one name is longer, but they are in the same places and sizes.
I've thought of using many more icons instead of text and have exactly the ones suggested (and arm for melee, a shield for AC, etc.) But I'd like more graphics/color on the back in some way. But one drawback is coming up with icons for a few things like spell resistance or damage resistance. A lighting bolt bouncing off a shield or a sword bouncing off a shield was the best we came up with, but to some degree each needs to be explainable. Maybe a single card that lists what each symbol means would help.
Not sure I want to break a creature across multiple cards... but I can see doing different cards for different versions of a creature.
I think the name on the front is pretty easy to cover in both examples. Just one name is longer, but they are in the same places and sizes.