Video Games Heroes of Might and Magic series...




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  1. #1
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    Magsman (Lvl 14)

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    Heroes of Might and Magic series...

    GOG has the series on sale and I am wondering if they are worth getting. I played Might and Magic back in the day, up to number VI, but never the Heroes series.

    Should I get it? Its just over $30 right now.
    It is the spirit of the game, not the letter of the rules, which is important. NEVER hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, IF it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters give in the Advanced Dungeons and Dragons Volumes, YOU are creator and final arbiter. By ordering things as they should be, the game as a WHOLE first, your CAMPAIGN next, and your participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do.

    -1E DMG, page 230

 

  • #2
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    Myrmidon (Lvl 10)



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    I think they are pretty fun, I own HoMM 1-IV, though I haven't played any in a long while.

    They're scenario based 4x games , you move your hero around and grab stuff, build up your towns, conquer enemies, then when you win a scenario, you start over.

  • #3
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    The Great Druid (Lvl 17)

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    I really liked them back then. I played them for hours and if I'm thinking of the right games I even designed some scenarios for them and then played them. However, having recently gone back to play Age of Empire games I've found that games I really liked once I don't enjoy so much now.

  • #4
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    Myrmidon (Lvl 10)



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    Played HOMM2 quite a bit in college, along with MOO2 and Civ2.

    Clearly it was the golden age of games with a 2 in them!

    But anyway, HOMM2 was quite fun. You (usually) start out with a weakling hero and a feeble base-building of some sort. You scour the landscape for resources with which to build up your base, so you can recruit more creatures to fight at your side. You can also meet creatures on the map who will either fight you or, sometimes, join you.

    There are magic geegaws you can find, artifacts you can search for, etc. Your hero gains XP and levels up much like in D&D. Some heroes can cast spells, again taken from D&D.

    Eventually you confront the enemy hero and defeat him. Lather, rinse, repeat.
    Still excited about 4th edition!

    'If there steady paycheck in it, Krusk rage against anything you say.' - this post

  • #5
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    Defender (Lvl 8)

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    HOMM 1 is kinda fun but it's kinda basic.

    HOMM 2 is a lot of fun but very primitive - you have to micro-manage your side and there are some exploits in the rules. The AI is not great and relies on cheating on the higher difficulty levels to beat you.

    HOMM 3 is probably the best of the series. It's basically HOMM 2 with more factions, troops, features, less micro-management, etc. The only downside (to me) is that the art, while very good, is a different style than HOMM 2's. HOMM 2 is pleasingly cartoony, while HOMM 3 goes for a more photo-realistic look.

    HOMM 4 is a mess.

    HOMM 5 was done by a different studio and is a decent game, but is more like a re-imagining than a sequel.

    Dunno if they ever made any more.

  • #6
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    Lama (Lvl 13)



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    Lol. I'm playing Heroes 3 as I type this. Been playing it since release. I play online 4 or 5 nights a week. It's the best of the series. It's gone steadily downhill since 3.

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