Jester David
Hero
With bounded accuracy, lower level character can contribute to fights and encounter with higher level opponents. A character "playing up" will not find their spells resisted and miss as often - although their expected damage might be less.
As such, mixed level groups are more viable.
Should the game encourage mixed level groups, such as by only awarding experience to PCs who attend and not those who miss a session? Or starting new or replacement PCs at a lower level?
Or should the default be the same as 4e, where everyone gains experience?
Should experience even be used, or should PCs just level up when convenient to the story or after a set number of encounters/sessions?
If the party might be gaining experience at different rates, should the DM also award bonus experience and individual awards?
As such, mixed level groups are more viable.
Should the game encourage mixed level groups, such as by only awarding experience to PCs who attend and not those who miss a session? Or starting new or replacement PCs at a lower level?
Or should the default be the same as 4e, where everyone gains experience?
Should experience even be used, or should PCs just level up when convenient to the story or after a set number of encounters/sessions?
If the party might be gaining experience at different rates, should the DM also award bonus experience and individual awards?
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