(snip) A Midnight AP should culminate with killing a Night King.
If I ran the zoo, I would publish a Midnight 3rd edition rulebook that created its own system and incorporated the best of all the previously published sourcebooks into one big, beautiful full-color tome. This book would be written first and foremost with an eye towards making Midnight accessible to new players who own not a single old book, while still providing older fans some new information and a brand new world-appropriate system.
And then, I'd release an adventure path that took you all the way from being nobodies fleeing the destruction of your village by a legate all the way up to the slayers of a night king.
(snip more good stuff)
If I ran the zoo, I would publish a Midnight 3rd edition rulebook that created its own system and incorporated the best of all the previously published sourcebooks into one big, beautiful full-color tome. This book would be written first and foremost with an eye towards making Midnight accessible to new players who own not a single old book, while still providing older fans some new information and a brand new world-appropriate system.
The second, by slaying a Night King, you have earned Izrador's true emnity and, though you may have delayed his plans for a moment, it is a victory you will not survive to enjoy. Izradors destroys these upstart heroes. You were fools to oppose the Lone God. Against the Shadow that has risen in the North there can be no victory.
If I ran the zoo, I would publish a Midnight 3rd edition rulebook that created its own system and incorporated the best of all the previously published sourcebooks into one big, beautiful full-color tome. This book would be written first and foremost with an eye towards making Midnight accessible to new players who own not a single old book, while still providing older fans some new information and a brand new world-appropriate system.
And then, I'd release an adventure path that took you all the way from being nobodies fleeing the destruction of your village by a legate all the way up to the slayers of a night king.
That adventure path would have two endings...
The First, by slaying the Night King you discover a way to banish Izrador from this plane of existence. Your epic midnight campaign ends with saving Eredane. Dawn at last.
The second, by slaying a Night King, you have earned Izrador's true emnity and, though you may have delayed his plans for a moment, it is a victory you will not survive to enjoy. Izradors destroys these upstart heroes. You were fools to oppose the Lone God. Against the Shadow that has risen in the North there can be no victory.
Thus you can appeal to the purist and those who actually want Midnight to have some modicum of hope.
Perfect.
So, when are you going to approach FFG for the rights?
Seriously?
If you ran the zoo and did this, you would have my money the second that Adventure Path was released. Seriously!If I ran the zoo, I would publish a Midnight 3rd edition rulebook that created its own system and incorporated the best of all the previously published sourcebooks into one big, beautiful full-color tome. This book would be written first and foremost with an eye towards making Midnight accessible to new players who own not a single old book, while still providing older fans some new information and a brand new world-appropriate system.
And then, I'd release an adventure path that took you all the way from being nobodies fleeing the destruction of your village by a legate all the way up to the slayers of a night king.
That adventure path would have two endings...
The First, by slaying the Night King you discover a way to banish Izrador from this plane of existence. Your epic midnight campaign ends with saving Eredane. Dawn at last.
The second, by slaying a Night King, you have earned Izrador's true emnity and, though you may have delayed his plans for a moment, it is a victory you will not survive to enjoy. Izradors destroys these upstart heroes. You were fools to oppose the Lone God. Against the Shadow that has risen in the North there can be no victory.
Thus you can appeal to the purist and those who actually want Midnight to have some modicum of hope.
Ah, well. We'll see what comes to pass...
Gary McBride
This sounds great, except for the "new system" part - while it's just my group, we're pretty heavily invested in Pathfinder, and requiring them to learn a new system would be a deal-breaker. Chalk me down for keeping Midnight close to its 3.X roots.