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Thread: Here Comes . . . the Monk!
Thursday, 15th November, 2012, 01:20 PM #91
Superhero (Lvl 15)
Honestly, part of the issue I have is this class is trying to emulate perhaps the most unique subclass in all of D&D. Subclasses are highly particular to setting, even if that setting is only implied. They are highly defined, which boost them with character and identity, but does ultimately limit their breadth. The D&D Monk is an early player's take on the historic Shaolin Monk. It introduced martial arts, a lot of non-casting magical abilities, and was one of the few resource-limited classes.
Being a monk is an ascetic lifestyle practiced by solitary seekers of spiritual wisdom. D&D's Shaolin-based monk is a mix of this focus on mysticism with the perfection of the body through ritual combat. The point of the class isn't to seek combat like a fighter, but rather enable personal inward exploration. Their interactions with others in the world could be practically unseen, openly giving, or even secretly destructive or pain inducing like the Scarlet Brotherhood.
Wizards have Traditions, Rogues Schemes, Fighters Fighting Styles, and Clerics Deities
The Martial Arts has Schools or Academies, but I would say they fall under Fighting Styles (it's in the name)
The Monks specialties are unlikely to be based on Deities, especially since the Shaolin were Buddhist.
Perhaps Teachings works? These could be by Monastery and Master.
Once we can get past emulating the highly specific D&D Monk we might be able to move on to a Monk class open to more variety.
Sunday, 18th November, 2012, 06:36 PM #92
Acolyte (Lvl 2)
I have a question about Controlled fall maneuver. The fall damage is calculated how? I have not found among the documents playtest. Can someone help me? Otherwise, I guess I can use the traditional formula of the previous editions: Creature that fall take 1D6 points of damage per ten feet fallen, to a maximum of 20D6?
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