Neonchameleon
Legend
So if we decide to change one portion of the rules... We are now worried about whether the boat is still the boat? Yes. Elements of Magic made a complete 1:1 swap for spells, with built in guidelines for any spellcasting class and full modular spellcasting for any spell with dozens of examples in a spell point system.
So if we decide to change a literal third of the rules to third party products, yes. And I mean a third of the rules.
It takes about the same time with 3e and a hint of system mastery.
And (a) doesn't work as well (you do not get the kinaesthetic combat of 4e or even the marking) and (b) is more complex.
Not really. But it's alright.
Or it shows that, for each group, there is going to be different ECL and CR bases. But again, it's alright.
In short it doesn't work at all and you've learned to live with it.
Grey Mouser exists in one of the Lankhmar books statted out.
15thf/11ftr/3mu - the statted books are 2e. And that's an epic fail right there. (The recent Lankhmar books are Runequest).
Barbarians 'crying to the heavens' for lightning? Wow, a simple magic item or even a PrC could do the same... Not even difficult.
*sigh* So keeping within the official rules it's magic items and making things up as you go along.
Fail again.
"So Metal" Barbarian, fwiw, sounds like a pretty shoddy concept for a character.
Wait a second. Wasn't it you who came up with the tattooed ogre fiendhunter? And you're talking about shoddy character concepts. Riiiiight.
But if you need we could always just check the outline for making a character class, match up the appropriate guidelines, and give a wide range of lightning and thunder based abilities over levels... Then supplement that with some basic magic items.
Make up a class. That's the "cut down a tree" school of carpentry. And then you need magic items to make things work?
Believe it or not you can make up in 4e as well. It's actually easier.
You seem extremely focused on being flustered regarding the fact that more people play 3.x/d20 than 4e.
No I'm not. It's a simulationist game which means it's easier for many to get into. Also the 2008 rulebooks were a year under in terms of playtesting, and no part of WotC's outreach strategy was a good one.
What annoys me is that people dump on 4e based on making up and on double standards.
1) where is the unicorn?, the unicorn is an important part of the character.
*snicker* In short 3e drowns the basic character concept by forcing things. You can do it with paragon path, theme, or prestige class.
2) it isn't "doesn't kill the thing if I'm the last to hit it", or "Apply the stunned condition" (in fact healers have zero debuffs on their spell list) is "If I ever hit it it won't die no matter how hard or mercilles my allies hit it, short of massive damage or a coup de Grace"
Is trivial in 4e - you don't have to kill things when you knock them out. You don't even have to houserule this - just to get others to agree to your character concept.
And the stunned condition in 4e is applied to the caster - they are actually serious about pacifist clerics.
3) What are those powers? anything that can leave you practically dead?
Glory be! A bit of actual fluff in 3.X that matches fluff somewhere else. And a drawback for spellcasting. And that depends how many surges you have left.
I'm impressed - you've actually found some decent flavour.
( laser powers are a big no, no; the only way this character ever inflicts damage is by the way of an unaugmented melee attack with no other effect than the above one.)
Not all "laser" powers do damage.
Well I'm not familiar with the grey mouser at all,
Appendix N. 4e he's just a rogue with the ritual caster feat.
and the barbarian if you give me time to search for an appropriate psionic power I might be able to do it. Or short of that I'm sure we'll find something if we look for third party books hard enough.
Now I'm just amused. There were over 50 books published for 3.5 that were generic and dealing with player side information, and however many Realms and Ebberon books there were. Between all those 50 you fail? And you are claiming that "a unicorn is a core part of the character concept" and want to slap my straight down the line barbarian with psionics?
I suppose once you take 50 rulebooks, a dozen Forgotten Realms books with PC material, eight Eberron books centered round PCs, the official Dragonlance book, and then go outside that for third party material (we're over 70 books and I'm not counting monster books) you ought to be able to get somewhere. And then you have to go outside that to third party books?
And you're struggling to match what 4e can do easily, while your idea of an interesting concept was the prefabricated stuff in the Book of Exalted Deeds and saying that "the unicorn is an important part of the character".
Hell, we'll try an easy one. Fighter. The 4e fighter gets up into the face of his foes and mechanically makes attacking someone else a bad idea. Also he's fast enough to get a free attack when someone tries to 5 foot step away and if they try to walk past his opportunity attack stops them cold. He owns the space around him and anyone who he focusses on in that space. Make me a 3.5 character who owns the space around him the way a basic 4e fighter does even before we start getting into build details. No magic.