orion90000
First Post
I created Pyramid Head from Silent Hill and thought I would share. (Note: I've never played the games, but I did watch the movies and did a little research in creating this - so no flaming) I copy and pasted from excel, so there are positioning issues. If you have any suggestions, let me know. CR 15 because that's a tough challenge for the group (level 10 x 5 PC)
CAIRN WIGHT (ADVANCED FIGHTER 11) AKA PYRAMID HEAD | ||||||||
XP 51,200 | CR 15 | |||||||
LE Medium undead | ||||||||
Init +9; Senses darkvision 60 ft.; Perception +28 | ||||||||
DEFENSE | ||||||||
AC 31, touch 17, flat-footed 26 | Fire Resist 10 | |||||||
hp 4d8+11d10+116 (198) | ||||||||
Fort +14, Ref +9, Will +11 | +3 v fear | |||||||
Defensive Abilities undead traits | ||||||||
Weaknesses resurrection vulnerability | ||||||||
OFFENSE | ||||||||
Speed 40 ft. | ||||||||
Greatsword +22/+17/+12 (2d6+24 plus energy drain; 17-20 (+4 on confirmation)/x2 plus Sickened) | ||||||||
Special Attacks create spawn, energy drain (1 level, DC 23), Great Cleave, Sickening Critical | ||||||||
STATISTICS | ||||||||
Str 20, Dex 20, Con —, Int 15, Wis 19, Cha 20 | ||||||||
Base Atk +14; CMB +19; CMD 36 | ||||||||
Feats: Blind-fight,Skill Focus (Perception),Toughness,Power Attack,Great Cleave,Critical Focus (Greatsword),Sickening Critical,Combat Reflexes,Weapon Focus (Greatsword),Weapon Specialization (Greatsword),Cleave,Improved Critical (Greatsword),Greater Weapon Focus (Greatsword),Improved Initiative | ||||||||
SQ create spawn | ||||||||
Treasure +3 Greatsword, +1 Glamered Mithral Breastplate, Ring of Protection +2, Amulet of Natural Armor +1, Ring of Fire Resistance 10, Boots of Striding and Springing, 4750 GP | ||||||||
SPECIAL ABILITIES | ||||||||
Create Spawn (Su) Any humanoid creature that is slain by a wight becomes a wight itself in only 1d4 rounds. Spawn so created are less powerful than typical wights, and suffer a –2 penalty on all d20 rolls and checks, as well as –2 hp per HD. Spawn are under the command of the wight that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed wights. They do not possess any of the abilities they had in life. | ||||||||
Resurrection Vulnerability (Su) A raise dead or similar spell cast on a wight destroys it (Will negates). Using the spell in this way does not require a material component. | ||||||||
Channels Energy Drain through weapon |