I was just toying with this idea in my head.
So, at the start of a campaign, one player randomly gets selected as a spy. All the players know this, but they don't know who. Thus they are thrust into a BSG style atmosphere of suspicion.
Most of the time it makes makes no difference. They play normally. Once per session, maybe, the spy gets an opportunity which benefits them at the expense of the others - if they can do it without anyone suspecting. The GM could provide the spy with tidbits of info, for example (the left door is the trap - so if the spy gets the party to spring the trap, voila - reward!)
And if the spy reaches the climax of the adventure/campaign - he or she switches sides during the final confrontation!
I'm sure it's been done before. Certainly in board games. Sounds fun though.
So, at the start of a campaign, one player randomly gets selected as a spy. All the players know this, but they don't know who. Thus they are thrust into a BSG style atmosphere of suspicion.
Most of the time it makes makes no difference. They play normally. Once per session, maybe, the spy gets an opportunity which benefits them at the expense of the others - if they can do it without anyone suspecting. The GM could provide the spy with tidbits of info, for example (the left door is the trap - so if the spy gets the party to spring the trap, voila - reward!)
And if the spy reaches the climax of the adventure/campaign - he or she switches sides during the final confrontation!
I'm sure it's been done before. Certainly in board games. Sounds fun though.