[bar]Ranged Weapons[/bar]
1This weapon does special damage. See the weapon description.
[bar]Phaser Weapon Damage[/bar]
1Characters hit by a phaser weapon on Stun take the numerical damage plus have to make a fortitude save at DC 15/18/20 respectively. The character is unconscious for DC – Roll in rounds that it was missed.
2This setting deals damage of a nonspecific energy type that is not subject to energy resistance.
An "x" indicates settings available for each type of phaser;"—" means that phaser cannot fire that setting.
Weapon | PL | Damage | Critical | DT | Range Inc. | RoF | Mag | Size | Weight | Purchase DC | Restriction |
Handguns | |||||||||||
Disruptor | 8 | 2d6 | 20 | F | 60 ft. | S | 100 box | Med | 2 lb. | 20 | Lic (+1) |
Laser Pistol | 6 | 2d8 | 20 | F | 40ft. | S | 50 box | Med | 3 lb. | 17 | Lic (+1) |
Phaser-I | 8 | Varies1 | 20 | F | 10ft. | S | 100 box | Small | 0.5 lb. | 20 | Mil (+3) |
Phaser-II | 8 | Varies1 | 20 | F | 50ft. | SS | 100 box | Small | 1 lb. | 22 | Mil (+3) |
Longarms | |||||||||||
Disuptor Rifle | 8 | 3d8 | 20 | F | 120 ft. | S, A | 200 box | Large | 6 lb. | 23 | Lic (+1) |
Phaser Rifle | 8 | Varies1 | Varies1 | F | 100 ft. | S, A | 50 box | Large | 4 lb. | - | Mil (+3) |
Pulse Phaser | 9 | Varies1 | Varies1 | F | 120 ft. | S, A | 75 box | Large | 4 lb. | - | Mil (+3) |
Repeating Phaser | 9 | Varies1 | Varies1 | F | 80 ft. | A | 350 box | Large | 8 lb. | - | Mil (+3) |
Heavy Weapons | |||||||||||
Howitzer | 9 | 15d61 | - | - | 2000 ft. | 1 | Int | Huge | 60 lb. | 23 | Mil (+3) |
Light Rocket Launcher | 8 | 10d61 | - | - | 150 ft. | 1 | Int | Large | 10 lb. | 17 | Mil (+3) |
Medium Rocket Launcher | 8 | 15d61 | - | - | 900 ft. | 1 | Int | Huge | 60 lb. | 23 | Mil (+3) |
[bar]Phaser Weapon Damage[/bar]
Damage Setting | Damage1 | Crit | Type | Energy/Shot | Phaser-I | Phaser-II | Phaser Rifle | Pulse Phaser | Repeating Phaser |
Stun-1 | 1/Fort | 20 | Fire | 1 | x | x | x | x | - |
Stun-2 | 2/Fort | 20 | Fire | 2 | - | x | x | x | - |
Stun-3 | 3/Fort | 20 | Fire | 3 | - | - | x | x | - |
Kill-1 | 2d6 | 20 | Fire | 2 | x | - | x | x | - |
Kill-2 | 4d6+1 | 20 | Fire | 4 | - | x | x | x | - |
Kill-3 | 3d12+2 | 20 | Fire | 6 | - | - | x | x | x |
Kill-4 | 4d12+3 | 20 | Fire | 8 | - | - | - | x | x |
Kill-5 | 6d10+4 | 20 | Fire | 10 | - | - | - | x | x |
Disint-12 | 3d20x2 | 20 | Energy | 10 | - | x | x | x | x |
Disint-22 | 4d20x2 | 20 | Energy | 20 | - | - | x | x | x |
Disint-32 | 6d20x2 | 20 | Energy | 30 | - | - | - | x | x |
2This setting deals damage of a nonspecific energy type that is not subject to energy resistance.
An "x" indicates settings available for each type of phaser;"—" means that phaser cannot fire that setting.