Let's Play #9 Goodman Games
DCC55 Isle of the Sea Drake (Level 1)
DCC55 Isle of the Sea Drake (Level 1)
Session 2.
Encounter #5a Back to the Coyomi Village (Area A-5)
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Back at the Coyomi village the guys decide to call and end to today’s adventures; they are the heroes of the hour- a celebration is soon in full swing, another meal prepared, the Coyomi men have been much missed by their women.
“So, you are heroes” Snake Sister states, this time with a grin.
“Then perhaps we should talk of other tasks?” She finishes, to nods and smiles- the adventurers are eager for more action, to be set other tasks.
During the meal and celebration Snake Sister is on hand to talk and translate, as needed.
Just a note to say we organised another meal for the kids here and ran the session pretty much the same as last time, the kids attempted to stay in character while eating crisps (chips) and cake, and questioning Snake Sister.
To begin with the adventurers are told the legend of the devil-temple, this from the module book…
Many generations ago, there lived on the larger island a village of twisted men, our ancestors. These men learned the secret of stone-working from devils that dwelt below the waves. These men commanded a sea-drake with a crown made of coral. With this knowledge, they built houses of stone, a mighty kingdom, and a great temple to honour the deep-devils. These men and devils mocked the gods with their stone house beneath the sky and above the sea, until the gods grew angered at their impiety. Eventually, the Great God of Thunder smote the temple with a terrible shout, cracking it in half and burning the devils with sky-fire. Also, the Great Goddess of the Sea threw wide her arms, and the ocean flooded the stone village with such force that the walls tumbled, crushing those who did not drown.
Those that survived knew that the gods had punished the audacity of daring to build in stone and the foolishness of worshipping devils, so they vowed to do neither again. They fled the larger island, cursing it as Comiqui, or the Island of the Dead. In their catamarans, they came to the smaller island, naming it Coyomi, or Island of the Living. They raised a new village of reed and wood and lived as men should.
But some men remained on Comiqui, and kept with the ungodly practices of old. They are our enemies, seizing our people and making them corpse-slaves. So we wait for the gods to finish punishment and destroy the last of the Comiquí.
It seems the two sides have been in conflict ever since.
And so Snake Sister sets the adventurers the following tasks, describing in general terms the location of each, see the map below for details, obviously the adventurers are not given this map. Although at this point I fetch out the beautiful fold out map that comes with the module- much to the delight of the players.
The adventurers are given three tasks-
1) To travel to the Island of the Dead and defeat the “Shell-Blower who calls the eagle-cats”, the Shell-Blower the players discover is a great Comiqui warrior, the eagle-cats alas remain a mystery. The Shell-Blower is located at the “Stone Tree” (C-2) just beyond the totem poles (C-1) (Quest with 100 XP reward).
2) To destroy the Comiqui Undead Plantation (C-6), a strange place, in which the dead grow from the ground. To destroy the plantation the adventurers must first find the body of Owl-Brother, the Coyomi Priest, who concocted a special Potion which will purify the land; and thereby prevent the Undead from ‘growing’ there (Quest with 125 XP reward).
3) To locate and defeat Thirsty Grandmother, a terrible spirit- the remains of an ancient hag who killed and ate children, or so it is said, she is said to lair on the south westerly tip of the Island of the Dead (C-4) (Quest with 125 XP reward).
Snake Sister indicates that the adventurers should also kill as many of the Comiqui as they can, safely that is. The adventurers further learn that there is a boat hidden on Coyomi island (A-4), although only a small catamaran, certainly not big enough or sturdy enough for extended journeys; it can however be used to sail to the western isle, the Isle of the Dead.
They also learn that a causeway stretches between the two islands which can be traversed at low tide, although it is said to be a dangerous place (B-1).
Finally Snake Sister reveals the location of the Pool of Life (C-3), if the adventurers need to rest they should make their way there, the waters are said to aid the healing process; she further directs them to “kiss her guardian spirit there”, most odd.
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Areas of note-
A-1 The location the adventurers came ashore and were attacked by the Comiqui et al.
A-2 The location the adventurers caught up with Zochi and battled the Spiretop Drakes.
A-3 A cave in which the Coyomi men were being kept prisoner.
A-4 Another cave which should contain a hidden Coyomi catamaran.
B-1 The causeway, land-bridge which appears at low tide and joins the two islands.
C-1 The Skull Totem which marks the start of the Comiqui territory.
C-2 The Watch Tower, home to Shell-Blower, and the terrible eagle-cats.
C-3 The Pool of Life, it’s waters are said to heal.
C-4 The location of Thirsty Grandmother.
C-6 The Corspe Plantation, where the Comiqui grow the undead.
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The guys spend the rest of the evening at the village, plotting and planning their next expedition in to the jungle. We take it in turns to go through all of the new information that Snake Sister has told them, and I get the kids to think of any questions they have, or else discuss each point a little.
Snake Sister is on hand, of course, to answer any questions they have, and comment when needed; the kids draw up a list of things to do- basically they decide to accomplish all three of the tasks and then return to the village. They’re not going to use the hidden catamaran; they’ll cross to the Isle of the Dead via the causeway.
In a startling piece of Insight Leena points out that since Owl-Brother was killed they should check any dead creatures they find, even the ones still moving about like the Zombie Corruption Corpses they fought earlier. Snake Sister thinks this is a great idea, and remarks that Owl-Brother has a large tattoo of an Owl on his back.
The following day they head out- ready for action.
Just to say almost all of the above was accomplished via roleplay, as with the previous session.
Comment: They love to get fed, if the kids have to do a little roleplaying to make it happen- then so be it.