Dungeon Raiders: The Wolf's Den

tuxgeo

Adventurer
So Aeiyan is going first, good.

As you grab the ledge of the opening and are pulling yourself up, make a Wisdom(Perception) check.

Everybody else is still at the bottom (Rejik's next climb roll is buffered, so you can use it soon).

1d20+3 -> [3,3] = (6)
[OOC: Not good . . . and that's with Perception proficiency]
Link http://invisiblecastle.com/roller/view/4469476/
BBCode 1d20+3=6

Aeiyan is so busy evaluating the handholds, and climbing carefully, that he does little more than glance into the opening at the ledge.
 

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Li Shenron

Legend
As soon as Aeiyan reaches a hold inside the high cave opening and pulls his body up half-way into it, his arms and hair are suddenly grabbed by two pairs of thin but strong arms, and he is brutally pulled up and into the cave.

He barely has the time to see and recognize the creatures, when they start biting and clawing at him at unnatural speed (4 points of damage).

[OoC: ghouls have 2 attacks each, I used their first ones (with advantage because of your precarious position) to grab & drag you, and the second ones as regular attacks, only one of which hit you]

84755.jpg

Luckily for him, he knows that as an Elf, at least he's immune to ghoul's paralysis.

Roll initiative! :)
 



wedgeski

Adventurer
Rejik cries out and snatches at Aeiyan's feet as his companion is pulled into the cave, but loses his footing and grabs only thin air. He curses and reaches for his weapon.

[OOC: Initiative Roll: 1d20+0=20]

[OOC: Has Aeiyan been pulled completely out of reach without climbing up into the cave?]
 
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wedgeski

Adventurer
Yes. He's been pulled into the next cave already. All of you still need to climb. You can't target the ghouls from here.

[OOC in which case...as soon as he's able to, Rejik lunges up the rock face to help. I rolled two Athletics checks above, the first of which was a disaster, the second of which was a lot better. I shall leave it in your worthy hands as to how you would like to use them.]
 

Jimmy Disco T

First Post
Initiative 1d20+2 = 18

http://invisiblecastle.com/roller/view/4471094/

"Aeyian!"

Startled at his companion's sudden disappearance into the adjoining cave, Tock attempts to climb up as quickly as he can to aid him. He draws his halberd after he reaches the ledge and urgently scans the next cavern for any sign of his ally or the creatures that have grabbed him.

Athletics 1d20+4 = 20

http://invisiblecastle.com/roller/view/4471108/

1d20 +3 (STR) +1 (Athletics skill), correct?

Not sure if I would have any move or actions left after the climb so I'll leave it at this for now.

[Also, does this situation remind anyone of the 'how to play' example in the 3rd ed DMG? :)]
 

Li Shenron

Legend
[OoC: Those who make the Strength(Athletic) check to climb the wall, will still have an action in the same round. The climbing counts as a move action at half speed, the wall is 15ft but let's not be picky, also those with less than 30ft speed still get an action after climbing]
 

Shayuri

First Post
(OOC - lol! I thought this felt familiar! :))

A little startled by the suddenness of the danger, Sulannus is not terribly quick to react...but to her credit, once she snaps out of her moment of panic, she's gamely trying to climb the wall with the rest of them.

Unfortunately, she had about as much experience climbing slick, mossy cavern walls as Tock did in composing romantic sonnets, or Aeiyan did in calculating thaumofusion reaction times.

Good help was so hard to find these days.

(Init 12)
http://invisiblecastle.com/roller/view/4473146/
(Athletics 3)
http://invisiblecastle.com/roller/view/4473149/
 

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