GMMichael
Guide of Modos
I'm fleshing out a monster creation system for my homebrewed, user-content roleplaying game. The design section of the bestiary calls for a creature concept first - but that can get lengthy.
The next step is to determine whether the monster is minmaxed, balanced, or average. I'll include this in the following list for fun.
The tricky part: describe the creature in three words (or less). These words will go on to establish how the stats become a monster.
Here's what I have so far. Please comment on my ideas or add your own.
The next step is to determine whether the monster is minmaxed, balanced, or average. I'll include this in the following list for fun.
The tricky part: describe the creature in three words (or less). These words will go on to establish how the stats become a monster.
Here's what I have so far. Please comment on my ideas or add your own.
CreatureName | Desc1 | Desc2 | Desc3 | Type |
Skeleton, missile | undead | throws bones | fragile | minmax |
Zombie, sprinter | undead | pounces | tough | balanced |
Ghoul, starving | undead | missing limb | stench | average |
Human, valkyrie | armor | sword | female | balanced |
Elf, archer | bow | stealthy | quick | balanced |
Dwarf, cleric | prayers | armor | short | balanced |
Hobgoblin, warrior | fighter | mobile | weapons | balanced |
Goblin, shaman | small | spells | stealthy | minmax |
Gnome, wizard | small | spells | smart | balanced |
Halfling, thief | small | deft | deceit | balanced |
Ogre, hunter | large | fighter | stealthy | balanced |
Slime, green | small | bouncy | multiplies | average |
Werebull | bullish | strong | stupid | minmax |
Owl, pet | small | flies | nocturnal | balanced |
Lizardman, trapper | snaky | tail | traps | balanced |
Wolf, dire | large | bites | fast | minmax |
Cat, pet | small | fast | aware | balanced |